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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9032123" data-attributes="member: 23751"><p>Or comes from stuff that has come from established lore. I run the Forgotten Realms and there is a LOT of pre-established lore and stuff that has been built on that lore. Stuff built on pre-established lore ultimately comes from and is consistent with that established lore.</p><p></p><p>This is just another attempt by you to paint something absurd as a requirement for simulations, and I reject it as much as I did the prior absurdities. </p><p></p><p>Lightning in my game isn't generally not fantasy lightning, so it needs no prior established fantasy setting realism dedicated to it the way [USER=42582]@pemerton[/USER]'s lightning bolt would. Were I to say run a game in some outer plane where super storms with super powerful bolts of lightning exist, I would establish those as part of the setting lore for that area prior to ever using one.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9032123, member: 23751"] Or comes from stuff that has come from established lore. I run the Forgotten Realms and there is a LOT of pre-established lore and stuff that has been built on that lore. Stuff built on pre-established lore ultimately comes from and is consistent with that established lore. This is just another attempt by you to paint something absurd as a requirement for simulations, and I reject it as much as I did the prior absurdities. Lightning in my game isn't generally not fantasy lightning, so it needs no prior established fantasy setting realism dedicated to it the way [USER=42582]@pemerton[/USER]'s lightning bolt would. Were I to say run a game in some outer plane where super storms with super powerful bolts of lightning exist, I would establish those as part of the setting lore for that area prior to ever using one. [/QUOTE]
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