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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9032136" data-attributes="member: 82106"><p>If you mean, "can pre-established fiction in a ZM/LM paradigm become binding in such a way as to preclude the possibility of later actions being feasible." Yes, of course. Just like if the GM were to frame you into a jail cell you cannot walk out! I mean, there's no doubt that fiction binds, otherwise play cannot exist! Now, that being said, could a player in, say DW, declare their way out of a jail cell, say by using DR? Well, yes, sort of, and even if the cell was established in earlier play. I think, technically, you could get to a point where it is pretty well established that the Duke's jail cell is escape-proof, and that might thwart some possible GM statements in response to DR, but that's not putting a constraint on the PLAYER, only on the GM. He's now got to figure out how to give you your 10+ "interesting and useful" answers even in the face of any prior fiction! I would generally use a technique of 'zooming out' as a reliable way to do this. That is, DR isn't going to tell you the jail cell has a secret door in it that we already know logically cannot exist. However, it may well tell you that there's a guard who owes your family a favor and will smuggle a note out to your gang and bring back an answer. There's ALWAYS a way! At least nobody has yet in all my years found a situation where I couldn't come up with something to say next.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9032136, member: 82106"] If you mean, "can pre-established fiction in a ZM/LM paradigm become binding in such a way as to preclude the possibility of later actions being feasible." Yes, of course. Just like if the GM were to frame you into a jail cell you cannot walk out! I mean, there's no doubt that fiction binds, otherwise play cannot exist! Now, that being said, could a player in, say DW, declare their way out of a jail cell, say by using DR? Well, yes, sort of, and even if the cell was established in earlier play. I think, technically, you could get to a point where it is pretty well established that the Duke's jail cell is escape-proof, and that might thwart some possible GM statements in response to DR, but that's not putting a constraint on the PLAYER, only on the GM. He's now got to figure out how to give you your 10+ "interesting and useful" answers even in the face of any prior fiction! I would generally use a technique of 'zooming out' as a reliable way to do this. That is, DR isn't going to tell you the jail cell has a secret door in it that we already know logically cannot exist. However, it may well tell you that there's a guard who owes your family a favor and will smuggle a note out to your gang and bring back an answer. There's ALWAYS a way! At least nobody has yet in all my years found a situation where I couldn't come up with something to say next. [/QUOTE]
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