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Why do RPGs have rules?
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<blockquote data-quote="Campbell" data-source="post: 9032174" data-attributes="member: 16586"><p>There are plenty of constraints on players. They are expected to play dynamic, compelling protagonists who actively pursue their dramatic needs. They have to contend with constant complications / adversity along the way, often are subject to social mechanics that influence their decision space, etc. There is casual exploration of their environment, no conflict neutral play.</p><p></p><p>Plenty of posters have given testimony that they run Story Now games because they enjoy/prefer to. Do you not believe them when they say they are definitely servants and have plenty of say on how things go?</p><p></p><p>For my part when I run games like Apocalypse World I do so because I want to run something that is more reminiscent of dramatic fiction than adventure fiction. I do so because I want the other players to provide some of the juice. I assure you I expect plenty from the people I choose to play with.</p><p></p><p>For you it would probably feel like you were being a servant because the parts you enjoy about GMing are not central to the role in games like Monsterhearts. The ones I enjoy (at least sometimes are). You are universalizing your preferences to all GMs.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9032174, member: 16586"] There are plenty of constraints on players. They are expected to play dynamic, compelling protagonists who actively pursue their dramatic needs. They have to contend with constant complications / adversity along the way, often are subject to social mechanics that influence their decision space, etc. There is casual exploration of their environment, no conflict neutral play. Plenty of posters have given testimony that they run Story Now games because they enjoy/prefer to. Do you not believe them when they say they are definitely servants and have plenty of say on how things go? For my part when I run games like Apocalypse World I do so because I want to run something that is more reminiscent of dramatic fiction than adventure fiction. I do so because I want the other players to provide some of the juice. I assure you I expect plenty from the people I choose to play with. For you it would probably feel like you were being a servant because the parts you enjoy about GMing are not central to the role in games like Monsterhearts. The ones I enjoy (at least sometimes are). You are universalizing your preferences to all GMs. [/QUOTE]
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