Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9032226" data-attributes="member: 82106"><p>I cannot speak to all narrative RPGs of course, but in PbtA games this option doesn't exist at all. I guess the GM could try to interpret player actions in terms of unfavorable moves, but this is not going to go far and will soon collapse into silliness. In FitD-based games the position is an attribute of the current state of the situation. The GM sets this variable but this reflects the risk factor involved, so a GM who is sandbagging here will soon become obvious. In scores the position USUALLY follows from previous moves, unless something in the fiction is really different or a player chooses to do something really crazy, etc. Likewise effect is FAIRLY objective! I mean, I'm a master swordsman, I'm hacking at someone full on with my favorite fine katana. If the GM seriously wants to call that limited effect, he better have some explanation! Either the guy I'm taking on is a super bad-ass who can mitigate most of my attack, or he's made of solid electro-shielded adamantium! I should know these things going in. </p><p></p><p>Now, yes, some situations in BitD might be both murky enough and subjective enough that the GM's opinion makes the course of action non-viable. OTOH BitD will resist that a lot, because character A can do a setup move (flashback to burgling her flat to find some extra leverage), B can assist (pose as another coworker who's going to be irate if bro can't get his stuff in order), and C can pull 2 stress to get an extra die, and maybe even dump in a resource use to up the effect. I've just dropped an extra 3d6 into my pool and jacked the effect by a level. Yeah, the GM made us burn some stress/resource/loadout for that win, but its very hard to hold back a determined crew!</p><p></p><p>In 4e the GM could theoretically toss a really nasty encounter or obnoxious SC at you, but the rules still dictate there are limits to how lopsided the odds can be before the thing is clearly no longer fair play. </p><p></p><p>I think in a practical sense a GM can do some steering of play, but these sorts of games are generally quite up front, there's just not a real way for the GM to railroad in a consistent fashion and still play by the rules. This is a LOT less of a concern than it would be in a trad D&D game, where by the letter of the rules the GM can fudge rolls, alter situations, etc. all without any mechanism for the players to even know it happened unless it is really blatant.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9032226, member: 82106"] I cannot speak to all narrative RPGs of course, but in PbtA games this option doesn't exist at all. I guess the GM could try to interpret player actions in terms of unfavorable moves, but this is not going to go far and will soon collapse into silliness. In FitD-based games the position is an attribute of the current state of the situation. The GM sets this variable but this reflects the risk factor involved, so a GM who is sandbagging here will soon become obvious. In scores the position USUALLY follows from previous moves, unless something in the fiction is really different or a player chooses to do something really crazy, etc. Likewise effect is FAIRLY objective! I mean, I'm a master swordsman, I'm hacking at someone full on with my favorite fine katana. If the GM seriously wants to call that limited effect, he better have some explanation! Either the guy I'm taking on is a super bad-ass who can mitigate most of my attack, or he's made of solid electro-shielded adamantium! I should know these things going in. Now, yes, some situations in BitD might be both murky enough and subjective enough that the GM's opinion makes the course of action non-viable. OTOH BitD will resist that a lot, because character A can do a setup move (flashback to burgling her flat to find some extra leverage), B can assist (pose as another coworker who's going to be irate if bro can't get his stuff in order), and C can pull 2 stress to get an extra die, and maybe even dump in a resource use to up the effect. I've just dropped an extra 3d6 into my pool and jacked the effect by a level. Yeah, the GM made us burn some stress/resource/loadout for that win, but its very hard to hold back a determined crew! In 4e the GM could theoretically toss a really nasty encounter or obnoxious SC at you, but the rules still dictate there are limits to how lopsided the odds can be before the thing is clearly no longer fair play. I think in a practical sense a GM can do some steering of play, but these sorts of games are generally quite up front, there's just not a real way for the GM to railroad in a consistent fashion and still play by the rules. This is a LOT less of a concern than it would be in a trad D&D game, where by the letter of the rules the GM can fudge rolls, alter situations, etc. all without any mechanism for the players to even know it happened unless it is really blatant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top