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Why do RPGs have rules?
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<blockquote data-quote="Aldarc" data-source="post: 9032523" data-attributes="member: 5142"><p>No worries. Although it hasn't yet been published - basically everyone here is using the WIP backer pdfs - I have quoted from the rules of Stonetop a number of times in our discussions about Dungeon World. IMHO, the author's 8+ years of experience with Dungeon World shows in the game's excellent discussion of rules and GM advice. A small, vague paragraph of GMing instruction in Dungeon World may get expanded to a page of cogent advice with examples in Stonetop. </p><p></p><p>Regardless of whether it's your taste or not, I enjoy it because of its fantasy pseudo-Celtic Iron Age setting;* how it's written as an anti-murder hobo hearth fantasy game; how the playbooks feel like possible Iron Age precursors to the classes of D&D; and how it feels a bit like a narrativist West Marches game that revolves around the struggles of the titular village of Stonetop. </p><p></p><p>* Some backstory: I discovered the author talking about the rough drafts of their Stonetop game on Google+ in 2016, not long after I had moved to Vienna and learned about the Iron Age Hallstatt Culture. (I have also visited the Austrian town of Hallstatt several times since then.) It was basically "love at first sight" for me because I instantly vibed with the game and its setting. I was also pretty sick at that time of murder hobo fantasy adventure.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9032523, member: 5142"] No worries. Although it hasn't yet been published - basically everyone here is using the WIP backer pdfs - I have quoted from the rules of Stonetop a number of times in our discussions about Dungeon World. IMHO, the author's 8+ years of experience with Dungeon World shows in the game's excellent discussion of rules and GM advice. A small, vague paragraph of GMing instruction in Dungeon World may get expanded to a page of cogent advice with examples in Stonetop. Regardless of whether it's your taste or not, I enjoy it because of its fantasy pseudo-Celtic Iron Age setting;* how it's written as an anti-murder hobo hearth fantasy game; how the playbooks feel like possible Iron Age precursors to the classes of D&D; and how it feels a bit like a narrativist West Marches game that revolves around the struggles of the titular village of Stonetop. * Some backstory: I discovered the author talking about the rough drafts of their Stonetop game on Google+ in 2016, not long after I had moved to Vienna and learned about the Iron Age Hallstatt Culture. (I have also visited the Austrian town of Hallstatt several times since then.) It was basically "love at first sight" for me because I instantly vibed with the game and its setting. I was also pretty sick at that time of murder hobo fantasy adventure. [/QUOTE]
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