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Why do RPGs have rules?
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<blockquote data-quote="loverdrive" data-source="post: 9032533" data-attributes="member: 7027139"><p>I'm not sure what you mean by "casual", but I assume it's, uhm, not overly serious? Because that can certainly be arranged!</p><p></p><p>Horror Movie World, for example, is a game about campy slasher B-movies. It's goofy, and more or less devoid of exploration of characters' inner world -- the main appeal of the play process is the same as watching a slasher B-movie: seeing a bunch of idiots slaughtered in over the top grotesque ways.</p><p></p><p>Recently I participated in a Cortex game where GM set out to emulate Hong Kong action cinema, and 90% of the game consisted of fighting people, with enjoyment derived from trying to come up with the coolest possible description. I'm not sure if my character even had a name, to be honest.</p><p></p><p>Now I'm (lazily) preparing to run a Fate game set in Team Fortress 2. TF2 is a <em>very </em>goofy game with bashing people to death with a frying pan as players from both teams dance conga in the background with an equally goofy setting with one-note characters, all of the which are insane, and most of which are idiots. They have very exaggerated personalities with very little possibility of growth and development. I <a href="https://www.youtube.com/watch?v=han3AfjH210" target="_blank">mean</a>, yeah. One-shot I'm envisioning will consist of 50% of cool action-flicky fights and 50% slapstick humour.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9032533, member: 7027139"] I'm not sure what you mean by "casual", but I assume it's, uhm, not overly serious? Because that can certainly be arranged! Horror Movie World, for example, is a game about campy slasher B-movies. It's goofy, and more or less devoid of exploration of characters' inner world -- the main appeal of the play process is the same as watching a slasher B-movie: seeing a bunch of idiots slaughtered in over the top grotesque ways. Recently I participated in a Cortex game where GM set out to emulate Hong Kong action cinema, and 90% of the game consisted of fighting people, with enjoyment derived from trying to come up with the coolest possible description. I'm not sure if my character even had a name, to be honest. Now I'm (lazily) preparing to run a Fate game set in Team Fortress 2. TF2 is a [I]very [/I]goofy game with bashing people to death with a frying pan as players from both teams dance conga in the background with an equally goofy setting with one-note characters, all of the which are insane, and most of which are idiots. They have very exaggerated personalities with very little possibility of growth and development. I [URL='https://www.youtube.com/watch?v=han3AfjH210']mean[/URL], yeah. One-shot I'm envisioning will consist of 50% of cool action-flicky fights and 50% slapstick humour. [/QUOTE]
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