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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9032594" data-attributes="member: 71699"><p>I just wanted to comment on this very briefly. Consider a statement in a game text such as this from Stonetop</p><p></p><p><strong>S</strong> “The rest of the inhabitants are lay folk: families and individuals who garden, herd, cook, clean, and otherwise keep the fortress-monastery running.”</p><p></p><p><strong>S</strong> is normative in that, should characters run into someone coming from among “the rest of the inhabitants” they will normally be gardeners, herders, cooks, cleaners, and such like. Is <strong>S</strong> a rule? Suppose that for some span of time players are unaware of <strong>S</strong>. Thus <strong>S</strong> is yes-myth during that span of time. If at some moment players become aware of <strong>S</strong>, it transitions to no-myth and can - going forward - decide what happens next (e.g. decide that a random person met in the Barrier Pass is a gardener).</p><p></p><p>Given that "for no myth to work, there must be a way of working out what happens next <em>other than</em> by referring to pre-authored, secret fiction" MC is on safe ground from the moment players are aware of <strong>S</strong> onward, and on shaky ground before then. An exception is made for rules - "this is what the rules are for" - so if <strong>S</strong> is a rule then we're back on safe ground. Maybe. As my question was intended to imply, secret rules are ideally <strong>not </strong>an exception, on grounds that it might not always be certain whether something hidden that is normative is fiction or rule. So let's not make an exception for secret rules.</p><p></p><p>Anyway, if I exclude <strong>S</strong> being a rule, I now have two strategies: 1) make any such statements known prior to their being tested in play, 2) have rules that supersede them... potentially running up against your "mix of the two isn't going to be viable" stipulation. In obedience to the terms of no-myth play, the statement gives way to the rule. Right? The Stonetop game text on Barrier Folk, despite being normative is going to give way to some such rule.</p><p></p><p>Hey wait, isn't that <em>exactly</em> what I said rules do in #709?</p><p></p><p></p><p></p><p>Well, only if I say that <strong>S</strong> is a "pre-existing norm", and not a rule. Which is why I asked, what happens if <strong>S</strong> is a rule?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="clearstream, post: 9032594, member: 71699"] I just wanted to comment on this very briefly. Consider a statement in a game text such as this from Stonetop [B]S[/B] “The rest of the inhabitants are lay folk: families and individuals who garden, herd, cook, clean, and otherwise keep the fortress-monastery running.” [B]S[/B] is normative in that, should characters run into someone coming from among “the rest of the inhabitants” they will normally be gardeners, herders, cooks, cleaners, and such like. Is [B]S[/B] a rule? Suppose that for some span of time players are unaware of [B]S[/B]. Thus [B]S[/B] is yes-myth during that span of time. If at some moment players become aware of [B]S[/B], it transitions to no-myth and can - going forward - decide what happens next (e.g. decide that a random person met in the Barrier Pass is a gardener). Given that "for no myth to work, there must be a way of working out what happens next [I]other than[/I] by referring to pre-authored, secret fiction" MC is on safe ground from the moment players are aware of [B]S[/B] onward, and on shaky ground before then. An exception is made for rules - "this is what the rules are for" - so if [B]S[/B] is a rule then we're back on safe ground. Maybe. As my question was intended to imply, secret rules are ideally [B]not [/B]an exception, on grounds that it might not always be certain whether something hidden that is normative is fiction or rule. So let's not make an exception for secret rules. Anyway, if I exclude [B]S[/B] being a rule, I now have two strategies: 1) make any such statements known prior to their being tested in play, 2) have rules that supersede them... potentially running up against your "mix of the two isn't going to be viable" stipulation. In obedience to the terms of no-myth play, the statement gives way to the rule. Right? The Stonetop game text on Barrier Folk, despite being normative is going to give way to some such rule. Hey wait, isn't that [I]exactly[/I] what I said rules do in #709? Well, only if I say that [B]S[/B] is a "pre-existing norm", and not a rule. Which is why I asked, what happens if [B]S[/B] is a rule?! :p [/QUOTE]
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