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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9032731" data-attributes="member: 82106"><p>I think you simply have not played in a really fully ZM/narrative game where the GM's role wasn't contaminated with ideas crossing over from trad play. There's nothing 'impoverished' about it! And I have no idea what you mean by "that no GM is obliged to adopt." Sure, you're not obliged to do anything, and we're not obliged to employ you as our GM either! lol. </p><p></p><p>But practically, in DW for example, the TABLE has the authority to figure out cases where there is disagreement vis-a-vis what move was triggered, if a GM move is allowed or justified, etc. It very rarely comes up IME, but its not like the GM has some privileged role there. USUALLY the GM is the most knowledgeable on the process of play, and thus may get some deference, but that's not a necessity, and is even specifically called out as not such in the DW rules text IIRC. (5e has a similar statement that the GM can always refer to another player for rules advice).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9032731, member: 82106"] I think you simply have not played in a really fully ZM/narrative game where the GM's role wasn't contaminated with ideas crossing over from trad play. There's nothing 'impoverished' about it! And I have no idea what you mean by "that no GM is obliged to adopt." Sure, you're not obliged to do anything, and we're not obliged to employ you as our GM either! lol. But practically, in DW for example, the TABLE has the authority to figure out cases where there is disagreement vis-a-vis what move was triggered, if a GM move is allowed or justified, etc. It very rarely comes up IME, but its not like the GM has some privileged role there. USUALLY the GM is the most knowledgeable on the process of play, and thus may get some deference, but that's not a necessity, and is even specifically called out as not such in the DW rules text IIRC. (5e has a similar statement that the GM can always refer to another player for rules advice). [/QUOTE]
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