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Why do RPGs have rules?
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<blockquote data-quote="Campbell" data-source="post: 9032754" data-attributes="member: 16586"><p>There is nothing sacrosanct or somehow more flexible about the particular arrangement of GM roles and responsibilities within traditional games. You would realize this if you ever tried to break out of the confines of those expectations. I personally spent years fumbling in the dark, frustrated that play was not living up to my expectations. I thrashed and fought against the structures imposed upon me as a GM.</p><p></p><p>You cannot get the sort of experience you get from a game like Apocalypse World utilizing the division of roles/responsibilities and organizational structure inherent to traditional play structures. I know because I have tried, again and again. D&D will not get you. The good news is that it does not need to because it gets you somewhere else (and it can be a wonderful place).</p><p></p><p>If you are going to claim that the structures of traditional play are somehow less restrictive than I am going to need more than pure conjecture to go off of. Again, this is not about preferences. It's about accurately depicting differences between models of play.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9032754, member: 16586"] There is nothing sacrosanct or somehow more flexible about the particular arrangement of GM roles and responsibilities within traditional games. You would realize this if you ever tried to break out of the confines of those expectations. I personally spent years fumbling in the dark, frustrated that play was not living up to my expectations. I thrashed and fought against the structures imposed upon me as a GM. You cannot get the sort of experience you get from a game like Apocalypse World utilizing the division of roles/responsibilities and organizational structure inherent to traditional play structures. I know because I have tried, again and again. D&D will not get you. The good news is that it does not need to because it gets you somewhere else (and it can be a wonderful place). If you are going to claim that the structures of traditional play are somehow less restrictive than I am going to need more than pure conjecture to go off of. Again, this is not about preferences. It's about accurately depicting differences between models of play. [/QUOTE]
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