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Why do RPGs have rules?
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<blockquote data-quote="innerdude" data-source="post: 9032798" data-attributes="member: 85870"><p>So here's the thing --- if there was a foolproof, guaranteed way to get strong, ongoing deep character immersion through sim priorities, I'd go back to it in a heartbeat.</p><p></p><p>I love sim and immersion at heart. I love the idea of slowly letting the real world fade into a misty blend of the real and imaginary, seeing the fictional representation through a character's eyes.</p><p></p><p>But I know enough now to definitively say that sim techniques do not create enough immersive experiences, with enough frequency, and without an undo burden of prep by the GM, to make it worth it.</p><p></p><p>That said, it may be more possible with a specific kind of group, who are fully committed to the agenda, who will do everything possible to adhere to sim principles in a studied, methodical way. But barring that, which is an exceptionally unlikely occurrence for me personally, I'm largely "off" of GM-ing "trad sim".</p><p></p><p>Others may disagree. The effort may still be worth it to them even without a perfect group. To which I say, if it truly is the right style for you, by all means. I would just hate for GMs struggling like I did to not realize the alternatives because they fall for the rhetoric that narrative styles of play are inherently opposed to the experience they want out of play.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9032798, member: 85870"] So here's the thing --- if there was a foolproof, guaranteed way to get strong, ongoing deep character immersion through sim priorities, I'd go back to it in a heartbeat. I love sim and immersion at heart. I love the idea of slowly letting the real world fade into a misty blend of the real and imaginary, seeing the fictional representation through a character's eyes. But I know enough now to definitively say that sim techniques do not create enough immersive experiences, with enough frequency, and without an undo burden of prep by the GM, to make it worth it. That said, it may be more possible with a specific kind of group, who are fully committed to the agenda, who will do everything possible to adhere to sim principles in a studied, methodical way. But barring that, which is an exceptionally unlikely occurrence for me personally, I'm largely "off" of GM-ing "trad sim". Others may disagree. The effort may still be worth it to them even without a perfect group. To which I say, if it truly is the right style for you, by all means. I would just hate for GMs struggling like I did to not realize the alternatives because they fall for the rhetoric that narrative styles of play are inherently opposed to the experience they want out of play. [/QUOTE]
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