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Why do RPGs have rules?
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<blockquote data-quote="gban007" data-source="post: 9033051" data-attributes="member: 56488"><p>Thought I'd jump on here, as ties to something I've been thinking on since reading a bit of that closed thread, around immersion - one of the reasons I like playing in the Forgotten Realms or Dragonlance, is because I know the settings well from various material (Campaigns, novels, computer games) - so feel on somewhat on an even level with the DM (when not DMing myself) when it comes to knowing where cities / towns are, what their populations are etc - and is only adventure points themselves whether from a published adventure of DM authored where I don't know exactly what is going on - but then that feels like what it would be like for someone involved in the adventure - would know general information, but not particulars as such. Often as a group we will look at maps etc of the world to get feel of it. </p><p>Is one reason why I prefer playing in published settings like this, as feel I can make myself knowledgeable on what my character would know. </p><p>Had one memorable case with immersion destroyed when finally had chance to play a Wheel of Time game using the 3rd edition book, and the DM decided to move us to a different world with different logic, and ended up TPKing us as decided to make up some monster on the spot with abilities that were far beyond us - so not great DMing all round, but immersion was broken even before that TPK, as felt the general common point we had was lost.</p></blockquote><p></p>
[QUOTE="gban007, post: 9033051, member: 56488"] Thought I'd jump on here, as ties to something I've been thinking on since reading a bit of that closed thread, around immersion - one of the reasons I like playing in the Forgotten Realms or Dragonlance, is because I know the settings well from various material (Campaigns, novels, computer games) - so feel on somewhat on an even level with the DM (when not DMing myself) when it comes to knowing where cities / towns are, what their populations are etc - and is only adventure points themselves whether from a published adventure of DM authored where I don't know exactly what is going on - but then that feels like what it would be like for someone involved in the adventure - would know general information, but not particulars as such. Often as a group we will look at maps etc of the world to get feel of it. Is one reason why I prefer playing in published settings like this, as feel I can make myself knowledgeable on what my character would know. Had one memorable case with immersion destroyed when finally had chance to play a Wheel of Time game using the 3rd edition book, and the DM decided to move us to a different world with different logic, and ended up TPKing us as decided to make up some monster on the spot with abilities that were far beyond us - so not great DMing all round, but immersion was broken even before that TPK, as felt the general common point we had was lost. [/QUOTE]
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