Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 9033319" data-attributes="member: 6696971"><p>Ok, this is feeling like a regression. I don't know how your first sentence above is responsive to how I've defined procedures. I'm feeling like clarity and understanding is actively decaying with the deconstruction and struggling communication we're undertaking here. I'm going to take this moment to do something I really don't have any interest in doing, but maybe it will help...something. I'm going to define rules, procedures (again), mechanics (again) and give screenshots of examples.</p><p></p><p><strong>RULES</strong>: The entire corpus of language and ephemera that substantively informs and directs play. These include agenda, principles, best practices (or "meta"), authority distribution, all <em>procedures</em>, all <em>mechanics</em>, and possibly some ephemera (like maps, handouts, possibly some illustrations, etc). Taken together, you have "system" or "game engine."</p><p></p><p>[ATTACH=full]286403[/ATTACH]</p><p></p><p>[ATTACH=full]286404[/ATTACH]</p><p></p><p><strong>PROCEDURES</strong>: A formal sequence of actions undertaken in order to derive a distinct play experience and output novel to that procedure. Any given component part of the sequence typically (though sometimes a step may just be color, whether structured or freeform) entails referencing features/relationships of the play space/gamestate and/or invoking and resolving a <em>mechanic</em>.</p><p></p><p>[ATTACH=full]286405[/ATTACH]</p><p></p><p>[ATTACH=full]286408[/ATTACH]</p><p></p><p><strong>MECHANICS</strong>: A function of system that resolves or facilitates the transition from one distinct gamestate to another. This might be one part of a full combat <em>procedure</em>; a single roll of a dice + modifier to signal combat and dictate turn order like D&D initiative. This might be a <em>discrete mechanic that interacts (could be amplifies...could be mitigates...could be triggers...could be resolves...etc) with another discrete mechanic </em>like Acting Outside of Your Nature (<em>mechanic</em>) in Tochbearer to gain a large dice pool at the risk of taxing your Nature if you fail the Test (another <em>mechanic</em>; the Test). This might be a <em>nested mechanic within a larger mechanical framework (typically conflict resolution) </em>like the pulling of a block of a Jenga Tower in Dread to coincide with action taken in the fiction, the act of which either increases tension or triggers calamity.</p><p></p><p>[ATTACH=full]286409[/ATTACH]</p><p></p><p>[ATTACH=full]286410[/ATTACH]</p><p></p><p>[ATTACH=full]286411[/ATTACH]</p><p></p><p>[HR][/HR]</p><p></p><p>Whether anyone agrees or not, hopefully that makes my position on these matters clear. I'm probably done with this part of the conversation as I feel like this is already well-trodden ground that doesn't need to be examined or deconstructed. This is the basic substrate of all TTRPGs.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9033319, member: 6696971"] Ok, this is feeling like a regression. I don't know how your first sentence above is responsive to how I've defined procedures. I'm feeling like clarity and understanding is actively decaying with the deconstruction and struggling communication we're undertaking here. I'm going to take this moment to do something I really don't have any interest in doing, but maybe it will help...something. I'm going to define rules, procedures (again), mechanics (again) and give screenshots of examples. [B]RULES[/B]: The entire corpus of language and ephemera that substantively informs and directs play. These include agenda, principles, best practices (or "meta"), authority distribution, all [I]procedures[/I], all [I]mechanics[/I], and possibly some ephemera (like maps, handouts, possibly some illustrations, etc). Taken together, you have "system" or "game engine." [ATTACH type="full"]286403[/ATTACH] [ATTACH type="full"]286404[/ATTACH] [B]PROCEDURES[/B]: A formal sequence of actions undertaken in order to derive a distinct play experience and output novel to that procedure. Any given component part of the sequence typically (though sometimes a step may just be color, whether structured or freeform) entails referencing features/relationships of the play space/gamestate and/or invoking and resolving a [I]mechanic[/I]. [ATTACH type="full"]286405[/ATTACH] [ATTACH type="full"]286408[/ATTACH] [B]MECHANICS[/B]: A function of system that resolves or facilitates the transition from one distinct gamestate to another. This might be one part of a full combat [I]procedure[/I]; a single roll of a dice + modifier to signal combat and dictate turn order like D&D initiative. This might be a [I]discrete mechanic that interacts (could be amplifies...could be mitigates...could be triggers...could be resolves...etc) with another discrete mechanic [/I]like Acting Outside of Your Nature ([I]mechanic[/I]) in Tochbearer to gain a large dice pool at the risk of taxing your Nature if you fail the Test (another [I]mechanic[/I]; the Test). This might be a [I]nested mechanic within a larger mechanical framework (typically conflict resolution) [/I]like the pulling of a block of a Jenga Tower in Dread to coincide with action taken in the fiction, the act of which either increases tension or triggers calamity. [ATTACH type="full"]286409[/ATTACH] [ATTACH type="full"]286410[/ATTACH] [ATTACH type="full"]286411[/ATTACH] [HR][/HR] Whether anyone agrees or not, hopefully that makes my position on these matters clear. I'm probably done with this part of the conversation as I feel like this is already well-trodden ground that doesn't need to be examined or deconstructed. This is the basic substrate of all TTRPGs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top