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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9033346" data-attributes="member: 71699"><p>This all makes it apparent that what you think I am saying, and what I am saying, are somewhat at odds. I am aiming to look closely at individual rules. Not procedures or mechanics made up of rules. I am not trying to say how rules ought to be deployed, I'm aiming to say what they are.</p><p></p><p>To give a sense of these differences in perspective, to my reading the LP is not a statement of how rules are agreed to. "System is the means by which people agree about what happens in play" says what consequence rules can go on to have <em>given </em>they are agreed to. What happens if people don't agree with system? It can hardly then go on to be the means by which they agree about what happens in play!</p><p></p><p>My slogan "agreement to a rule is never located in the rule" is not about whether rules lead to agreement in play. I find Suits' insights valuable in part because he grasps hold of the question of why game rules are agreed to. Agreement is located in the prelusory goals and lusory attitude, not in the rules.</p><p></p><p>The comments by Schauer I refer to are from his book on Rules, and the extent of my interest is what he sees as their essential structure and his outline of the problem of over-or-under-inclusiveness.</p><p></p><p>It seems to me that our wildly at-variance concerns drive some misunderstandings. Thus it feels most profitable at this stage to read back over what you have said, do some reflection, and read more on other viewpoints, before saying anything further.</p><p></p><p>In the above I don't mean to say that I have the right or best grasp of anything, but principally to point out that your and my concerns are very different. Mine are ontological, as I said. What are rules?</p></blockquote><p></p>
[QUOTE="clearstream, post: 9033346, member: 71699"] This all makes it apparent that what you think I am saying, and what I am saying, are somewhat at odds. I am aiming to look closely at individual rules. Not procedures or mechanics made up of rules. I am not trying to say how rules ought to be deployed, I'm aiming to say what they are. To give a sense of these differences in perspective, to my reading the LP is not a statement of how rules are agreed to. "System is the means by which people agree about what happens in play" says what consequence rules can go on to have [I]given [/I]they are agreed to. What happens if people don't agree with system? It can hardly then go on to be the means by which they agree about what happens in play! My slogan "agreement to a rule is never located in the rule" is not about whether rules lead to agreement in play. I find Suits' insights valuable in part because he grasps hold of the question of why game rules are agreed to. Agreement is located in the prelusory goals and lusory attitude, not in the rules. The comments by Schauer I refer to are from his book on Rules, and the extent of my interest is what he sees as their essential structure and his outline of the problem of over-or-under-inclusiveness. It seems to me that our wildly at-variance concerns drive some misunderstandings. Thus it feels most profitable at this stage to read back over what you have said, do some reflection, and read more on other viewpoints, before saying anything further. In the above I don't mean to say that I have the right or best grasp of anything, but principally to point out that your and my concerns are very different. Mine are ontological, as I said. What are rules? [/QUOTE]
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