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Why do RPGs have rules?
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<blockquote data-quote="Maxperson" data-source="post: 9033560" data-attributes="member: 23751"><p>There is no FR that I use after 3.5 and the Time of Troubles doesn't alter what I said at all.</p><p></p><p>As I said, I haven't gotten rid of the older lore for the most part. One exception is that I liked King Azoun, so he never died in my game. </p><p></p><p>Not true. I can also decided on one of the contradictory bits of lore and just go from there. A few contradictory pieces of lore doesn't at all mean that I cannot extrapolate just fine. At worst it means that I have to pick one as true and ditch the other. For the other 99.99% of the lore that isn't contradictory, there is no problem.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9033560, member: 23751"] There is no FR that I use after 3.5 and the Time of Troubles doesn't alter what I said at all. As I said, I haven't gotten rid of the older lore for the most part. One exception is that I liked King Azoun, so he never died in my game. Not true. I can also decided on one of the contradictory bits of lore and just go from there. A few contradictory pieces of lore doesn't at all mean that I cannot extrapolate just fine. At worst it means that I have to pick one as true and ditch the other. For the other 99.99% of the lore that isn't contradictory, there is no problem. [/QUOTE]
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