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Why do RPGs have rules?
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<blockquote data-quote="deleuzian_kernel" data-source="post: 9034028" data-attributes="member: 7036985"><p>Following up on [USER=5142]@Aldarc[/USER] 's impulse to expose how this whole rules thing manifests in other play styles, let me also share something I ran into yesterday when reading LotFP:</p><p></p><p>[ATTACH=full]286467[/ATTACH]</p><p>What is that third paragraph saying if not exposing a challenge-based perspective of the question of how we as players can go about <em>inviting the unwelcome and the unwanted</em> in our game<em>?</em></p><p></p><p>Now, perhaps <em>unwelcome </em>and<em> unwanted</em> are not the best words to express this phenomenon. We need to keep in mind that Vincent uses those two because he's talking about collaborative thematic storytelling where <em>unwelcome </em>and<em> unwanted </em>refer the kind of tough material we as players <strong>do want</strong> our characters to confront such that their moral statements have weight. We would reject them, yet we are also compelled to not do so for the sake of the agenda we are chasing and our agreement to abide by the rules, and doing so is exhilarating. </p><p></p><p>But even in OSR gaming, they often do sometimes manifest as the <em>unwelcome </em>and<em> unwanted.</em> For instance, this past weekend I lost one of my characters to the <em>Tower of the Stargazer. </em>With 3hp left and a roll of 6 on a d8 damage die, my first old school character in more than 15 years saw her demise. Puff. Just like that. What is this if not a totally <em>unwelcome </em>and<em> unwanted </em>outcome for my character, and yet I cannot stop saying this was one of my favorite highlights of the game. Love it! I want more of this.</p><p></p><p></p><p></p><p>[SPOILER="Mild Spoiler"]F&ck1ng mirrors!</p><p></p><p>[ATTACH=full]286483[/ATTACH][/SPOILER]</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 9034028, member: 7036985"] Following up on [USER=5142]@Aldarc[/USER] 's impulse to expose how this whole rules thing manifests in other play styles, let me also share something I ran into yesterday when reading LotFP: [ATTACH type="full" width="500px" height="500px" alt="Screenshot 2023-05-30 at 9.40.12 AM.png"]286467[/ATTACH] What is that third paragraph saying if not exposing a challenge-based perspective of the question of how we as players can go about [I]inviting the unwelcome and the unwanted[/I] in our game[I]?[/I] Now, perhaps [I]unwelcome [/I]and[I] unwanted[/I] are not the best words to express this phenomenon. We need to keep in mind that Vincent uses those two because he's talking about collaborative thematic storytelling where [I]unwelcome [/I]and[I] unwanted [/I]refer the kind of tough material we as players [B]do want[/B] our characters to confront such that their moral statements have weight. We would reject them, yet we are also compelled to not do so for the sake of the agenda we are chasing and our agreement to abide by the rules, and doing so is exhilarating. But even in OSR gaming, they often do sometimes manifest as the [I]unwelcome [/I]and[I] unwanted.[/I] For instance, this past weekend I lost one of my characters to the [I]Tower of the Stargazer. [/I]With 3hp left and a roll of 6 on a d8 damage die, my first old school character in more than 15 years saw her demise. Puff. Just like that. What is this if not a totally [I]unwelcome [/I]and[I] unwanted [/I]outcome for my character, and yet I cannot stop saying this was one of my favorite highlights of the game. Love it! I want more of this. [SPOILER="Mild Spoiler"]F&ck1ng mirrors! [ATTACH type="full" width="500px" height="500px" alt="Ouroboros-Binary02_eyesockets_are_burnt_eyes_are_closed_39b7c476-9f61-4b09-9dce-6fb0da7f2b33.png"]286483[/ATTACH][/SPOILER] [/QUOTE]
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