Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 9034087" data-attributes="member: 48965"><p>What pages of BitD would the hacking section be in? I have Blades but I don't remember reading that... of course it's been a while since I last looked at it.</p><p></p><p></p><p></p><p>I think you missed my point. What I took from your post was that you were stating that the claims of trad play being flexible (irrespective of whether non-trad games are or are not) boils down to purely fictional differences as opposed to system and process and even experience differences. In response to that I am asking how you reconcile that view with the actual process/rules/changes in a single trad like D&D that does actually change how a game is played, it's processes and what the experience of play is?</p><p></p><p>EDIT: Also I'm unsure how to take it as anything but a "knock" when you are claiming their diversity of play doesn't amount to actual diversity except in what cloth happens to be draped over them?</p><p></p><p>EDIT 2: I think there is something to be said for the fact that, non-trad games tend to rely on a strict set of principles in order to cultivate a specific experience and that deviating from these principles is considered to be playing the game incorrectly... however with most trad games there aren't strict principles used to cultivate a specific playstyle and more often than not players of those games are encouraged to make the game their own and play in whatever way makes the game fun (as opposed to correct) for them, up to and including adding some of the mechanics and procedures from non-trad games... To me this is at least a part of the perceived differences in flexibility.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9034087, member: 48965"] What pages of BitD would the hacking section be in? I have Blades but I don't remember reading that... of course it's been a while since I last looked at it. I think you missed my point. What I took from your post was that you were stating that the claims of trad play being flexible (irrespective of whether non-trad games are or are not) boils down to purely fictional differences as opposed to system and process and even experience differences. In response to that I am asking how you reconcile that view with the actual process/rules/changes in a single trad like D&D that does actually change how a game is played, it's processes and what the experience of play is? EDIT: Also I'm unsure how to take it as anything but a "knock" when you are claiming their diversity of play doesn't amount to actual diversity except in what cloth happens to be draped over them? EDIT 2: I think there is something to be said for the fact that, non-trad games tend to rely on a strict set of principles in order to cultivate a specific experience and that deviating from these principles is considered to be playing the game incorrectly... however with most trad games there aren't strict principles used to cultivate a specific playstyle and more often than not players of those games are encouraged to make the game their own and play in whatever way makes the game fun (as opposed to correct) for them, up to and including adding some of the mechanics and procedures from non-trad games... To me this is at least a part of the perceived differences in flexibility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top