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Why do RPGs have rules?
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<blockquote data-quote="Imaro" data-source="post: 9034112" data-attributes="member: 48965"><p>Yes I do... and do most 5e tables use these rules?</p><p></p><p>EDIT: To expound more, I think that adding nuance to the level of success vs having a binary outcome allows for a more flexible process and a lessening of the need for GM Deus-ex-Machina. When there's only do it or fail there can be a greater incentive for the GM to manipulate things either behind the scenes or directly in order to keep things moving forward. Things like levels of succe3ss and success at a cost allow the mechanics to offer up options beyond hard stop or resounding success as well as giving the GM and players multiple options to build their fiction from.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9034112, member: 48965"] Yes I do... and do most 5e tables use these rules? EDIT: To expound more, I think that adding nuance to the level of success vs having a binary outcome allows for a more flexible process and a lessening of the need for GM Deus-ex-Machina. When there's only do it or fail there can be a greater incentive for the GM to manipulate things either behind the scenes or directly in order to keep things moving forward. Things like levels of succe3ss and success at a cost allow the mechanics to offer up options beyond hard stop or resounding success as well as giving the GM and players multiple options to build their fiction from. [/QUOTE]
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Why do RPGs have rules?
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