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Why do RPGs have rules?
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<blockquote data-quote="Imaro" data-source="post: 9034135" data-attributes="member: 48965"><p>No worries</p><p></p><p></p><p></p><p>No I am relying on the GM to adjudicate whether there is uncertainty or not as well as the difficulty, no different than something like BitD or PbtA (Actually I'm not sure if PbtA has a corollary to DC's if not BitD certainly does). The result is the total rolled after all modifiers have been computed compared to the DC. The GM or player then narrates the resulting fiction based on that. At what point is the GM adjudicating the result? </p><p></p><p></p><p></p><p>And this is the problem I have with your reasoning that GM's are using it anyway in 5e. If it's a house rule that is in use the rule should be known to GM's and players and a player should be aware that succeeding at a cost and/or gradients of success are at play and how they work. Otherwise the rule isn't being used, GM fiat is.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9034135, member: 48965"] No worries No I am relying on the GM to adjudicate whether there is uncertainty or not as well as the difficulty, no different than something like BitD or PbtA (Actually I'm not sure if PbtA has a corollary to DC's if not BitD certainly does). The result is the total rolled after all modifiers have been computed compared to the DC. The GM or player then narrates the resulting fiction based on that. At what point is the GM adjudicating the result? And this is the problem I have with your reasoning that GM's are using it anyway in 5e. If it's a house rule that is in use the rule should be known to GM's and players and a player should be aware that succeeding at a cost and/or gradients of success are at play and how they work. Otherwise the rule isn't being used, GM fiat is. [/QUOTE]
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