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Why do RPGs have rules?
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<blockquote data-quote="hawkeyefan" data-source="post: 9034166" data-attributes="member: 6785785"><p>It seems very much like it to me. Plenty of folks, yourself included, have tons of experience with D&D and similar games. You have less with other types of games. This is neither good nor bad, it simply is. It was the same situation for me not all that long ago. In some ways, it still is... there are plenty of games I'm not familiar with. </p><p></p><p>It can be challenging to talk about other types of games, or RPGs in general, when everything gets funneled back to D&D and similar games, as if that's a default setting for all RPGs.</p><p></p><p>I get that it can serve as common ground since just about everyone knows how those games work, but it gets treated as the default expectation even when it should not. </p><p></p><p></p><p></p><p>Are these the same folks who say "Rule Zero is always in effect"?</p><p></p><p></p><p></p><p>There's a section called Changing The Game that begins on page 229.</p><p></p><p></p><p></p><p>I don't think it's a knock to say that any given game will only allow for so much variety, even when changed. At least, while still remaining recognizable as itself. I think [USER=16586]@Campbell[/USER] 's point was more that D&D is no more capable of such flexibility than many other games. </p><p></p><p></p><p></p><p>I think a better way to look at it is not that you don't want to trigger moves, but that triggering a move always carries a risk to it, so you have to keep that in mind. Something is going to happen when a move is made... things will change.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9034166, member: 6785785"] It seems very much like it to me. Plenty of folks, yourself included, have tons of experience with D&D and similar games. You have less with other types of games. This is neither good nor bad, it simply is. It was the same situation for me not all that long ago. In some ways, it still is... there are plenty of games I'm not familiar with. It can be challenging to talk about other types of games, or RPGs in general, when everything gets funneled back to D&D and similar games, as if that's a default setting for all RPGs. I get that it can serve as common ground since just about everyone knows how those games work, but it gets treated as the default expectation even when it should not. Are these the same folks who say "Rule Zero is always in effect"? There's a section called Changing The Game that begins on page 229. I don't think it's a knock to say that any given game will only allow for so much variety, even when changed. At least, while still remaining recognizable as itself. I think [USER=16586]@Campbell[/USER] 's point was more that D&D is no more capable of such flexibility than many other games. I think a better way to look at it is not that you don't want to trigger moves, but that triggering a move always carries a risk to it, so you have to keep that in mind. Something is going to happen when a move is made... things will change. [/QUOTE]
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