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Why do RPGs have rules?
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<blockquote data-quote="Lanefan" data-source="post: 9034308" data-attributes="member: 29398"><p>Using this example in particular, the possible outcomes are pretty obvious before game mechanics even get involved:</p><p></p><p>--- you make the jump without problem</p><p>--- you make the jump but don't stick the landing</p><p>--- you mostly make the jump but end up partly hanging off the far edge</p><p>--- you face-plant into the far side but can grab something before you fall</p><p>--- you fall to your doom</p><p>--- you abort at the last minute and don't even try the jump.</p><p></p><p>Now, how closely you-as-player should know the odds of each result ideally would mirror your character's knowledge, but even then only in general rather than hard-coded numerical terms.</p><p></p><p>So yeah, if it's a 5-foot-wide chasm your odds of jumping it arte pretty damn good, if not perfect; if it's a 15-foot chasm that's a different story.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9034308, member: 29398"] Using this example in particular, the possible outcomes are pretty obvious before game mechanics even get involved: --- you make the jump without problem --- you make the jump but don't stick the landing --- you mostly make the jump but end up partly hanging off the far edge --- you face-plant into the far side but can grab something before you fall --- you fall to your doom --- you abort at the last minute and don't even try the jump. Now, how closely you-as-player should know the odds of each result ideally would mirror your character's knowledge, but even then only in general rather than hard-coded numerical terms. So yeah, if it's a 5-foot-wide chasm your odds of jumping it arte pretty damn good, if not perfect; if it's a 15-foot chasm that's a different story. [/QUOTE]
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