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Why do RPGs have rules?
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<blockquote data-quote="Thomas Shey" data-source="post: 9037340" data-attributes="member: 7026617"><p>Its certainly possible to have cases where the implications of genre, setting or system don't sink in until the players have been engaged with it for a time, and rather than address that they just forge on attempting to play it as the experience they thought they were getting. My experience has been that that rarely goes well.</p><p></p><p>But part of that is that I'm kind of a firm proponent of finding the tool for the job, not just making use of whatever tool you have at hand. I'm aware that with some people ease-of-general use (which can include familiarity) or willingness of people to use a system is a factor, but my own opinion is that's rarely a good enough reason to use the wrong tool. Its extremely likely to create problems, and the fact you hear about the successes is likely selection bias and the fact most people are not good at analyzing when they have problems to see what the reasons for them are.</p><p></p><p>Edit: That said, the practical realities are that you sometimes go with a substandard tool or just don't run the game you want to. But I think you should go into that with the upfront understanding there's a fair chance you'll end up on the rocks of that choice.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9037340, member: 7026617"] Its certainly possible to have cases where the implications of genre, setting or system don't sink in until the players have been engaged with it for a time, and rather than address that they just forge on attempting to play it as the experience they thought they were getting. My experience has been that that rarely goes well. But part of that is that I'm kind of a firm proponent of finding the tool for the job, not just making use of whatever tool you have at hand. I'm aware that with some people ease-of-general use (which can include familiarity) or willingness of people to use a system is a factor, but my own opinion is that's rarely a good enough reason to use the wrong tool. Its extremely likely to create problems, and the fact you hear about the successes is likely selection bias and the fact most people are not good at analyzing when they have problems to see what the reasons for them are. Edit: That said, the practical realities are that you sometimes go with a substandard tool or just don't run the game you want to. But I think you should go into that with the upfront understanding there's a fair chance you'll end up on the rocks of that choice. [/QUOTE]
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