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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9038034" data-attributes="member: 82106"><p>And yet the game itself makes nothing but passing note of the possibility, and doesn't contain any rules related to doing so (while mysteriously describing AoEs in precise geometric terms, which completely mystifies me). There's nothing of detail lost in DW's depictions of combat. Played both games, stating it as a fact, they both are designed to be played as purely narrative combat with only a general idea of the geography of the field of battle being provided. </p><p></p><p>And of the three 5e campaigns I've played in to at least 10th level, 2 of them never used any maps at all. The third was played online using roll20, and we did have maps for, I would say, the majority of the fights in that game. So clearly 5e is perfectly capable of being, and is frequently, maybe normally, played without formal battle maps.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9038034, member: 82106"] And yet the game itself makes nothing but passing note of the possibility, and doesn't contain any rules related to doing so (while mysteriously describing AoEs in precise geometric terms, which completely mystifies me). There's nothing of detail lost in DW's depictions of combat. Played both games, stating it as a fact, they both are designed to be played as purely narrative combat with only a general idea of the geography of the field of battle being provided. And of the three 5e campaigns I've played in to at least 10th level, 2 of them never used any maps at all. The third was played online using roll20, and we did have maps for, I would say, the majority of the fights in that game. So clearly 5e is perfectly capable of being, and is frequently, maybe normally, played without formal battle maps. [/QUOTE]
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