Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9038180" data-attributes="member: 29398"><p>Inetesting, in that I have a character of my own in a similar situation: she has ve-e-ery big long-term goals, the end point of which is to become the Empress of that setting's version of Rome. That said, I harbour no expectations those goals will be realized during her adventuring (i.e. played) career, as they really don't involve adventuring. In fact, even now she's starting to realize that going adventuring in fact runs a bit counter to her aims (though the funds it provides are welcome!) in that if she's in the field it means she's not in the political arena where she really should be.</p><p></p><p>To take your end points in sequence, for my own part:</p><p></p><p>"It's unrealistic to expect your character to do great things". Well, it depends on a) what those great things are and b) whether you expect to happen during the character's played career. I mean, knocking off the orc tribes forever is great adventuring fodder, but all the politics around becoming overlord of the Yu states is IMO something best done after retiring from adventuring (and thus from day-to-day play).</p><p></p><p>"That changing the world is basically impossible". I don't hold to this one either as DM or player. As DM I'll sometimes put PCs in positions of potentially making great changes to the world - for better or worse - and see what they do. Some real-world years ago in my current campaign I put a party in a huge-scale lose-lose position: they could either kill an imprisoned god and in so doing doom the world later (a large part of the reason the world exists is as a holding cell for this guy), or let him loose and in so doing doom the world now. They chose to kill the god. Three in-game years later the winters are already noticeably colder to much colder everywhere, and I've currently got a completely different party on a long and twisty path to maybe un-dooming the world, though they don't know it yet.</p><p></p><p>"They don't seem to want to upend their lore". Established history, no. The future? They can make as big a mess of that as they like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That seems to me like one of the many obstacles along the path to reaching your goal. As DM I can handle that just fine. As player, it'd be situationally dependent both on the character (characters of different ethics/morals/alignment would have widely different approaches) and the situation (just how badly do I need this guy's alliance anyway).</p><p></p><p>I look at the game/campaign as being bigger than any one PC's story, in part because I don't want the campaign to end if-when that PC's story ends. And so, there's always going to be lots more out there at any given time than just what matters to the PC you happen to be playing at the moment.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9038180, member: 29398"] Inetesting, in that I have a character of my own in a similar situation: she has ve-e-ery big long-term goals, the end point of which is to become the Empress of that setting's version of Rome. That said, I harbour no expectations those goals will be realized during her adventuring (i.e. played) career, as they really don't involve adventuring. In fact, even now she's starting to realize that going adventuring in fact runs a bit counter to her aims (though the funds it provides are welcome!) in that if she's in the field it means she's not in the political arena where she really should be. To take your end points in sequence, for my own part: "It's unrealistic to expect your character to do great things". Well, it depends on a) what those great things are and b) whether you expect to happen during the character's played career. I mean, knocking off the orc tribes forever is great adventuring fodder, but all the politics around becoming overlord of the Yu states is IMO something best done after retiring from adventuring (and thus from day-to-day play). "That changing the world is basically impossible". I don't hold to this one either as DM or player. As DM I'll sometimes put PCs in positions of potentially making great changes to the world - for better or worse - and see what they do. Some real-world years ago in my current campaign I put a party in a huge-scale lose-lose position: they could either kill an imprisoned god and in so doing doom the world later (a large part of the reason the world exists is as a holding cell for this guy), or let him loose and in so doing doom the world now. They chose to kill the god. Three in-game years later the winters are already noticeably colder to much colder everywhere, and I've currently got a completely different party on a long and twisty path to maybe un-dooming the world, though they don't know it yet. "They don't seem to want to upend their lore". Established history, no. The future? They can make as big a mess of that as they like. :) That seems to me like one of the many obstacles along the path to reaching your goal. As DM I can handle that just fine. As player, it'd be situationally dependent both on the character (characters of different ethics/morals/alignment would have widely different approaches) and the situation (just how badly do I need this guy's alliance anyway). I look at the game/campaign as being bigger than any one PC's story, in part because I don't want the campaign to end if-when that PC's story ends. And so, there's always going to be lots more out there at any given time than just what matters to the PC you happen to be playing at the moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top