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Why do RPGs have rules?
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<blockquote data-quote="Thomas Shey" data-source="post: 9039254" data-attributes="member: 7026617"><p>While multi-year games don't seem to be typical--and I'm not sure ever were--the existence of Advanture Paths suggests that year or a bit over long games are not that atypical even if you haven't hit them yourself.</p><p></p><p>Edit: I see you acknowledged this yourself in the next message.</p><p></p><p></p><p></p><p>To make it clear, I'm not suggesting that shorter campaigns are inferior, just that I'm not sold they're more typical. Among other things I wouldn't be surprised that your experience in more recent times is colored by playing a lot more games that are low-prep; if someone is doing significant baseline prep work, they're probably uninterested in running it for just 12 sessions in most cases.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9039254, member: 7026617"] While multi-year games don't seem to be typical--and I'm not sure ever were--the existence of Advanture Paths suggests that year or a bit over long games are not that atypical even if you haven't hit them yourself. Edit: I see you acknowledged this yourself in the next message. To make it clear, I'm not suggesting that shorter campaigns are inferior, just that I'm not sold they're more typical. Among other things I wouldn't be surprised that your experience in more recent times is colored by playing a lot more games that are low-prep; if someone is doing significant baseline prep work, they're probably uninterested in running it for just 12 sessions in most cases. [/QUOTE]
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