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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9039311" data-attributes="member: 82106"><p>Hmmmm, lets see... So, we're on session 5 of the latest game I'm a player in, and the one before that ran something like 30 sessions, roughly, almost a year. That was BitD and it definitely had run its course though. Surely we COULD have done something like an "after the PCs rode off into the sunset" or something if we'd wanted an 'endless' continuity. I think its quite possible to do that with narrativist games, you will just have 'resets' now and then, probably.</p><p></p><p>I ran a HoML game before that, which didn't go long, it was mostly sorting through the new version's mechanics a bit, and RL got in people's way. 10 sessions? Certainly would have been happy to have it go more.</p><p></p><p>Played in 2 5e campaigns before that, both went around a year, roughly, maybe a bit more. Again, probably 30-40 sessions each, but neither got past around 12th level. RL again, lol. Honestly I would say, especially the 2nd of the 5e games, was actually pretty good, maybe verging more on neo-trad than really trad, lol. Kind of a mix really. But the GM has also run Dungeon World, so kind of knows her stuff on that score.</p><p></p><p>I think IMHO most narrative games can easily sustain 30 sessions or more. The three 4e campaigns I ran all ran for quite a lot, especially the first one, which was probably the longest game I've ever run, at around 4 years. That was mostly pretty low myth play, though being done on Maptool and being 4e I did have to prep quite a few battle maps!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9039311, member: 82106"] Hmmmm, lets see... So, we're on session 5 of the latest game I'm a player in, and the one before that ran something like 30 sessions, roughly, almost a year. That was BitD and it definitely had run its course though. Surely we COULD have done something like an "after the PCs rode off into the sunset" or something if we'd wanted an 'endless' continuity. I think its quite possible to do that with narrativist games, you will just have 'resets' now and then, probably. I ran a HoML game before that, which didn't go long, it was mostly sorting through the new version's mechanics a bit, and RL got in people's way. 10 sessions? Certainly would have been happy to have it go more. Played in 2 5e campaigns before that, both went around a year, roughly, maybe a bit more. Again, probably 30-40 sessions each, but neither got past around 12th level. RL again, lol. Honestly I would say, especially the 2nd of the 5e games, was actually pretty good, maybe verging more on neo-trad than really trad, lol. Kind of a mix really. But the GM has also run Dungeon World, so kind of knows her stuff on that score. I think IMHO most narrative games can easily sustain 30 sessions or more. The three 4e campaigns I ran all ran for quite a lot, especially the first one, which was probably the longest game I've ever run, at around 4 years. That was mostly pretty low myth play, though being done on Maptool and being 4e I did have to prep quite a few battle maps! [/QUOTE]
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