Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9039972" data-attributes="member: 71699"><p>For me the intuition is that the real world contains events and objects that give no regard to my involvement or interest in them; that don't follow a dramatic pattern. How I feel about those things, whether I would or would not they were as they are, whether they rise action toward a climax, does not impinge on them.</p><p></p><p>I wouldn't say it was necessarily the case that a game world constructed around dramatic needs couldn't be more realistic in respects than some other game world. Still it would be less realistic to the extent that it lacks truths that are independent of the characters.</p><p></p><p>This is in a sense to do with feelings about what "real" means. I won't dive into that... you're probably aware of some of the predominant takes on it. Only summarise by saying that what I take [USER=23751]@Maxperson[/USER] to be getting at is that there would be world-truths that are independent of or external to character-related dramatic needs.</p><p></p><p>One way for such truths to exist is for a non-player referee to adopt them from a game text, another way is they architect them, another could be they run through a procedure for generating them. This last is interesting to me - and of course has appeared in many "sim" games - because it makes some truths independent of every single person at the table. I'm also interested in setups where truths external to one player are just those controlled by another player.</p><p></p><p>Anyway, whether I've explained it successfully above or not, I have in mind a definition of "real", and that definition requires that for a world fact to be a realistic fact from the point of view of a character it must be external to and capable of being disinterested in that character. I'm agnostic on how those external facts are produced and controlled. As I imply above, some "realistic" facts could well be ones driving dramatic play: the emergence of dramatic moments in uncaring worlds is often described as a specific joy of these modes of play.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9039972, member: 71699"] For me the intuition is that the real world contains events and objects that give no regard to my involvement or interest in them; that don't follow a dramatic pattern. How I feel about those things, whether I would or would not they were as they are, whether they rise action toward a climax, does not impinge on them. I wouldn't say it was necessarily the case that a game world constructed around dramatic needs couldn't be more realistic in respects than some other game world. Still it would be less realistic to the extent that it lacks truths that are independent of the characters. This is in a sense to do with feelings about what "real" means. I won't dive into that... you're probably aware of some of the predominant takes on it. Only summarise by saying that what I take [USER=23751]@Maxperson[/USER] to be getting at is that there would be world-truths that are independent of or external to character-related dramatic needs. One way for such truths to exist is for a non-player referee to adopt them from a game text, another way is they architect them, another could be they run through a procedure for generating them. This last is interesting to me - and of course has appeared in many "sim" games - because it makes some truths independent of every single person at the table. I'm also interested in setups where truths external to one player are just those controlled by another player. Anyway, whether I've explained it successfully above or not, I have in mind a definition of "real", and that definition requires that for a world fact to be a realistic fact from the point of view of a character it must be external to and capable of being disinterested in that character. I'm agnostic on how those external facts are produced and controlled. As I imply above, some "realistic" facts could well be ones driving dramatic play: the emergence of dramatic moments in uncaring worlds is often described as a specific joy of these modes of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top