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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9039981" data-attributes="member: 71699"><p>Per my email just above, I feel there are two definitions of "real" in play here.</p><p></p><p>Under one definition the real it encompasses the sets of those facts that map to our experiences and knowledge of the actual Earth in the actual Universe, i.e. the one that we as players, referees etc (and not our characters) live in. That is what is often meant by simulation, for example to simulate a bronze age economy is to map it to what we know about say the historical Mediterranean bronze age economies on Earth.</p><p></p><p>Another definition of real is the metaphysical. I won't characterise that as having any simple definition, but for the purposes at hand I believe it includes that real facts be facts that are external to and independent of the person or simulated person perceiving or impacted by those facts. The real facts are not dependent on the person or simulated person. They can stand alone. They stand even where <em>never </em>perceived and <em>never </em>impacting the person or simulated person.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9039981, member: 71699"] Per my email just above, I feel there are two definitions of "real" in play here. Under one definition the real it encompasses the sets of those facts that map to our experiences and knowledge of the actual Earth in the actual Universe, i.e. the one that we as players, referees etc (and not our characters) live in. That is what is often meant by simulation, for example to simulate a bronze age economy is to map it to what we know about say the historical Mediterranean bronze age economies on Earth. Another definition of real is the metaphysical. I won't characterise that as having any simple definition, but for the purposes at hand I believe it includes that real facts be facts that are external to and independent of the person or simulated person perceiving or impacted by those facts. The real facts are not dependent on the person or simulated person. They can stand alone. They stand even where [I]never [/I]perceived and [I]never [/I]impacting the person or simulated person. [/QUOTE]
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Why do RPGs have rules?
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