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Why do RPGs have rules?
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<blockquote data-quote="pemerton" data-source="post: 9040029" data-attributes="member: 42582"><p>The point is that this is all just made up! The GM could just as easily made it a large Goblin territory, or whatever else.</p><p></p><p>I struggle to take this seriously: the reason for having events in our RPGing that don't speak to player-authored dramatic needs for PCs is because it's more realistic?</p><p></p><p>The reason there isn't a person alive who has every circumstance they encounter meet some sort of personal dramatic need is because <em>real people, not being characters in fictions, don't have dramatic needs</em>. That said, most people I know and deal with have more in their day-to-day life that speaks to their personal concerns and connections then seems to be the case in the typical "simulationist" RPG of the sort you seem to be describing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9040029, member: 42582"] The point is that this is all just made up! The GM could just as easily made it a large Goblin territory, or whatever else. I struggle to take this seriously: the reason for having events in our RPGing that don't speak to player-authored dramatic needs for PCs is because it's more realistic? The reason there isn't a person alive who has every circumstance they encounter meet some sort of personal dramatic need is because [I]real people, not being characters in fictions, don't have dramatic needs[/I]. That said, most people I know and deal with have more in their day-to-day life that speaks to their personal concerns and connections then seems to be the case in the typical "simulationist" RPG of the sort you seem to be describing. [/QUOTE]
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