Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9040109" data-attributes="member: 6785785"><p>It's not false though. Whatever "reasons" that the GM has are also constructs of imagination. If they decide that elves live in the forest because that's what genre tells us, that's a choice. They could just as easily subvert that trope and have the elves live in the desert. There's a reason for either. What makes one more real than the other? Nothing.</p><p></p><p>If you trace back this perceived causality, it all leads to the GM deciding something. There's no actual causality for any of it other than "this is how the GM decided it would be". And that's perfectly fine... folks should play however they want. But they should own it.</p><p></p><p>Because the point in this case was about why the PCs are faced with an element unrelated to their goals (the goblins) versus an element related to their goals (the orcs one PC was seeking). It comes down to "what the GM has decided" versus "what the player wants".</p><p></p><p>If you hold "what the GM has decided" to be more important than "what the player wants" that's perfectly fine... but call it what it is and don't mistake it for some kind of causality or adherence to "more realistic" processes.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9040109, member: 6785785"] It's not false though. Whatever "reasons" that the GM has are also constructs of imagination. If they decide that elves live in the forest because that's what genre tells us, that's a choice. They could just as easily subvert that trope and have the elves live in the desert. There's a reason for either. What makes one more real than the other? Nothing. If you trace back this perceived causality, it all leads to the GM deciding something. There's no actual causality for any of it other than "this is how the GM decided it would be". And that's perfectly fine... folks should play however they want. But they should own it. Because the point in this case was about why the PCs are faced with an element unrelated to their goals (the goblins) versus an element related to their goals (the orcs one PC was seeking). It comes down to "what the GM has decided" versus "what the player wants". If you hold "what the GM has decided" to be more important than "what the player wants" that's perfectly fine... but call it what it is and don't mistake it for some kind of causality or adherence to "more realistic" processes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top