Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robertsconley" data-source="post: 9040287" data-attributes="member: 13383"><p>This may be useful for those debating realism. It is a downloadable PDF from my website.</p><p></p><p>The World Outside of the Dungeon</p><p>[URL unfurl="true"]https://www.batintheattic.com/downloads/The%20World%20Outside%20of%20the%20Dungeon.pdf[/URL]</p><p></p><p>The basic gist, is that they outline the process I use to bring my setting to life for the players to interact with. How I handle the fact that players in my campaign are free to do anything they can do as their characters. If one of my campaigns happens to turn into being about the character living the life of basket weavers along the banks of the Estuary of the Roglaroon then so be it. ALthough that hasn't yet, what has happen is major life decisions that resulted in the campaign being focused on something completely different than how it started. One campaign (using GURPS) started out with the players being a bunch of medieval mercenaries in the employ of a baron and ended with the group as independents building and operating a crossroad inn in a wilderness location. </p><p></p><p>This is how I handle translating things that the player do as their characters when I use D&D mechanics.</p><p>[URL unfurl="true"]https://www.batintheattic.com/downloads/When%20to%20make%20a%20Ruling.pdf[/URL]</p><p></p><p>With GURPS I don't need something like the above because RAW it is detailed enough to handle 90% of what I have seen happen in my campaigns. Other systems like Fantasy AGE vary in what I have to do to make a specific call. </p><p></p><p>I found throughout the decades that doing this enhances immersion in the campaign so that players have more fun as they can make plans and learn to gauge the odds of success in my settings.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9040287, member: 13383"] This may be useful for those debating realism. It is a downloadable PDF from my website. The World Outside of the Dungeon [URL unfurl="true"]https://www.batintheattic.com/downloads/The%20World%20Outside%20of%20the%20Dungeon.pdf[/URL] The basic gist, is that they outline the process I use to bring my setting to life for the players to interact with. How I handle the fact that players in my campaign are free to do anything they can do as their characters. If one of my campaigns happens to turn into being about the character living the life of basket weavers along the banks of the Estuary of the Roglaroon then so be it. ALthough that hasn't yet, what has happen is major life decisions that resulted in the campaign being focused on something completely different than how it started. One campaign (using GURPS) started out with the players being a bunch of medieval mercenaries in the employ of a baron and ended with the group as independents building and operating a crossroad inn in a wilderness location. This is how I handle translating things that the player do as their characters when I use D&D mechanics. [URL unfurl="true"]https://www.batintheattic.com/downloads/When%20to%20make%20a%20Ruling.pdf[/URL] With GURPS I don't need something like the above because RAW it is detailed enough to handle 90% of what I have seen happen in my campaigns. Other systems like Fantasy AGE vary in what I have to do to make a specific call. I found throughout the decades that doing this enhances immersion in the campaign so that players have more fun as they can make plans and learn to gauge the odds of success in my settings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top