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Why do RPGs have rules?
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<blockquote data-quote="Grendel_Khan" data-source="post: 9040536" data-attributes="member: 7028554"><p>If adherence to realism is an actual priority for a GM, then</p><p></p><p>-PCs should go months, if not years, between getting into notable fights, unless they're in the frontlines in a war. Campaigns that aren't set during a war should probably fast forward years or decades between sessions.</p><p></p><p>-Melee combat should be completely awkward, confusing, and full of broken weapons and people rolling around in the dirt with knives.</p><p></p><p>-PCs should probably get dysentery pretty often and definitely die from infections on the regular.</p><p></p><p>-Most D&D-style wandering adventurers should be considered the worst scum of the Earth by everyone who isn't one, literal murder hobos too desperate or stupid or unstable to do anything else.</p><p></p><p></p><p>Seriously, c'mon with this realism stuff. Be honest about whether you want realism—as adjudicated by you, the GM, blessed with your towering intellect and mastery of all topics before you—or you want to apply a patina of self-aggrandizing importance to a campaign about sticking swords in orcs' bellies.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9040536, member: 7028554"] If adherence to realism is an actual priority for a GM, then -PCs should go months, if not years, between getting into notable fights, unless they're in the frontlines in a war. Campaigns that aren't set during a war should probably fast forward years or decades between sessions. -Melee combat should be completely awkward, confusing, and full of broken weapons and people rolling around in the dirt with knives. -PCs should probably get dysentery pretty often and definitely die from infections on the regular. -Most D&D-style wandering adventurers should be considered the worst scum of the Earth by everyone who isn't one, literal murder hobos too desperate or stupid or unstable to do anything else. Seriously, c'mon with this realism stuff. Be honest about whether you want realism—as adjudicated by you, the GM, blessed with your towering intellect and mastery of all topics before you—or you want to apply a patina of self-aggrandizing importance to a campaign about sticking swords in orcs' bellies. [/QUOTE]
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