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Why do RPGs have rules?
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<blockquote data-quote="Autumnal" data-source="post: 9040796" data-attributes="member: 6671663"><p>My take is that in between “rational” and “irrational” there is a vast hinterland. At the poles, logic is decisive, whether for or against. In between, many things are “reasonable”, compatible with much reasoning but not carrying the weight of a strong determination. X is reasonable, given A, B, and C. But Y and Z are too, and the choice is made on ground they are fundamentally about reason: aesthetics, sense of interesting game play, giving a bit of extra good time to the player who had a very crappy time lately, etc. I don’t think any of those is hostile to reason - though obviously this depends on definitions - it’s just that reason isn’t making a decision alone.</p><p></p><p>I think that reason alone is almost never sufficient when it comes to artistic works of imagination, which RPG campaigns are. Actual life is very often non-retinopathy in important ways, and that’s with vastly greater info density than any campaign can have. There just isn’t enough in a campaign for reason to work alone.</p><p></p><p>[USER=29398]@Lanefan[/USER] : Yeah, zooming in is definitely a thing some sessions. It’s like comic books that cover a year every 12-18 issues, which is often a few days shown in great detail and then zooming ahead.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9040796, member: 6671663"] My take is that in between “rational” and “irrational” there is a vast hinterland. At the poles, logic is decisive, whether for or against. In between, many things are “reasonable”, compatible with much reasoning but not carrying the weight of a strong determination. X is reasonable, given A, B, and C. But Y and Z are too, and the choice is made on ground they are fundamentally about reason: aesthetics, sense of interesting game play, giving a bit of extra good time to the player who had a very crappy time lately, etc. I don’t think any of those is hostile to reason - though obviously this depends on definitions - it’s just that reason isn’t making a decision alone. I think that reason alone is almost never sufficient when it comes to artistic works of imagination, which RPG campaigns are. Actual life is very often non-retinopathy in important ways, and that’s with vastly greater info density than any campaign can have. There just isn’t enough in a campaign for reason to work alone. [USER=29398]@Lanefan[/USER] : Yeah, zooming in is definitely a thing some sessions. It’s like comic books that cover a year every 12-18 issues, which is often a few days shown in great detail and then zooming ahead. [/QUOTE]
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