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Why do RPGs have rules?
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<blockquote data-quote="hawkeyefan" data-source="post: 9041330" data-attributes="member: 6785785"><p>Sure, but it's not just about having a routine. It's about knowing what's common given my choices as a person... my job and my social connections and so on. Can something unexpected happen? Sure, of course. A car accident, for example, would be unexpected for sure. </p><p></p><p>But what if I was an EMT? Or a traffic cop? Is dealing with a car accident unexpected then? Is it weird or contrived that the responsibilities of such people give you a good idea of what they may encounter as part of their day? </p><p></p><p></p><p></p><p>First, who says most in-game characters don't have any such routines? Their routines certainly may be different, but they may have routines. Or at the very least, they have goals and responsibilities that give us a good idea of what may happen to them. What you're describing may be true of "adventurers" in the D&D sense. But not all games work that way, as [USER=16586]@Campbell[/USER] has already pointed out. </p><p></p><p>Second, I don't know if I agree about the freedom thing. If characters are free to pursue their own agenda, why are you saying that events related to that agenda happening to them is unrealistic? It sounds like by freedom you mean free of any responsibility or social connection... but that's not a freedom everyone wants nor is it a freedom every PC has. </p><p></p><p></p><p></p><p>Why are deadlines unusual? Even nature has deadlines.</p><p></p><p>Why are their actions so unpredictable? Why are their travels so unpredictable? </p><p></p><p>Again, you seem unable to move beyond the classic adventurer paradigm. Not all PCs are adventurers. </p><p></p><p></p><p></p><p>Why would they not pursue their agenda? </p><p></p><p></p><p></p><p>Yes, I know you are the exception in this case. But we all know that many folks demand that the group work together, mostly stay together, and often adhere to specific alignments or moral outlooks.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9041330, member: 6785785"] Sure, but it's not just about having a routine. It's about knowing what's common given my choices as a person... my job and my social connections and so on. Can something unexpected happen? Sure, of course. A car accident, for example, would be unexpected for sure. But what if I was an EMT? Or a traffic cop? Is dealing with a car accident unexpected then? Is it weird or contrived that the responsibilities of such people give you a good idea of what they may encounter as part of their day? First, who says most in-game characters don't have any such routines? Their routines certainly may be different, but they may have routines. Or at the very least, they have goals and responsibilities that give us a good idea of what may happen to them. What you're describing may be true of "adventurers" in the D&D sense. But not all games work that way, as [USER=16586]@Campbell[/USER] has already pointed out. Second, I don't know if I agree about the freedom thing. If characters are free to pursue their own agenda, why are you saying that events related to that agenda happening to them is unrealistic? It sounds like by freedom you mean free of any responsibility or social connection... but that's not a freedom everyone wants nor is it a freedom every PC has. Why are deadlines unusual? Even nature has deadlines. Why are their actions so unpredictable? Why are their travels so unpredictable? Again, you seem unable to move beyond the classic adventurer paradigm. Not all PCs are adventurers. Why would they not pursue their agenda? Yes, I know you are the exception in this case. But we all know that many folks demand that the group work together, mostly stay together, and often adhere to specific alignments or moral outlooks. [/QUOTE]
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