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Why do RPGs have rules?
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<blockquote data-quote="Autumnal" data-source="post: 9041454" data-attributes="member: 6671663"><p>That is exactly what a metafictional escapee would say. Is your accent more Argentinian, Italian, or Scottish?</p><p></p><p></p><p>if we can’t, we’re hosed, because intentionality isn’t something you can pry off people like sweat or dried spaghetti sauce. Also, crucially, having an intention doesn’t guarantee its fulfillment even in solo work, and even less so in group work. The process of play gives each participant new ideas, distracts them from old ones, and so on, and thus the work evolves.</p><p></p><p></p><p>Two of my college housemates, both Tolkien fans, went on to become geologists, and both say no. I believe this is the prevailing opinion among Tolkien scholars even about the mountains that don’t border Mordor. Tolkien’s descriptions are wonderfully vivid and detailed of each scene, but as I understand it, great bits and up to a less realistic geological and geographic whole.</p><p></p><p></p><p>But simulations do not and cannot produce uniquely correct outcomes unless you can fully account for the initial conditions on which developments are sensitively dependent! (Plus some other criteria that we don’t have to get into now, like modeling only at scales where quantum effects can be averaged away and like that.) I’ve seen this myself with economic and social models where I provided the data, and have watched it with my friends’ geological models and Dad’s astronomical ones. Nonlinearity is always, always lurking waiting to use its thief skills against you, and even the best bell curve doesn’t give you unique correctness. Standard deviations are in fact standard, so to speak. </p><p></p><p>So the final choices among outcomes necessarily include non-rational - but not necessarily at all irrational - concerns. Aesthetics. Sticking with a previous choice even when it wouldn’t be optimal for this situation considered isolation. Desire to stick it to a critical rival. Level of energy, rest, blood sugar, etc. Weather and how the lighting of the moment illuminates a screen or page of data. Stress about unrelated things from family or pet illness to upcoming elections. And so on. (For me in recent years, unrecognized hearing loss and then its dramatic restoration via good hearing aids. Seriously significant impact on some gaming choices.)</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9041454, member: 6671663"] That is exactly what a metafictional escapee would say. Is your accent more Argentinian, Italian, or Scottish? if we can’t, we’re hosed, because intentionality isn’t something you can pry off people like sweat or dried spaghetti sauce. Also, crucially, having an intention doesn’t guarantee its fulfillment even in solo work, and even less so in group work. The process of play gives each participant new ideas, distracts them from old ones, and so on, and thus the work evolves. Two of my college housemates, both Tolkien fans, went on to become geologists, and both say no. I believe this is the prevailing opinion among Tolkien scholars even about the mountains that don’t border Mordor. Tolkien’s descriptions are wonderfully vivid and detailed of each scene, but as I understand it, great bits and up to a less realistic geological and geographic whole. But simulations do not and cannot produce uniquely correct outcomes unless you can fully account for the initial conditions on which developments are sensitively dependent! (Plus some other criteria that we don’t have to get into now, like modeling only at scales where quantum effects can be averaged away and like that.) I’ve seen this myself with economic and social models where I provided the data, and have watched it with my friends’ geological models and Dad’s astronomical ones. Nonlinearity is always, always lurking waiting to use its thief skills against you, and even the best bell curve doesn’t give you unique correctness. Standard deviations are in fact standard, so to speak. So the final choices among outcomes necessarily include non-rational - but not necessarily at all irrational - concerns. Aesthetics. Sticking with a previous choice even when it wouldn’t be optimal for this situation considered isolation. Desire to stick it to a critical rival. Level of energy, rest, blood sugar, etc. Weather and how the lighting of the moment illuminates a screen or page of data. Stress about unrelated things from family or pet illness to upcoming elections. And so on. (For me in recent years, unrecognized hearing loss and then its dramatic restoration via good hearing aids. Seriously significant impact on some gaming choices.) [/QUOTE]
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