Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9041457" data-attributes="member: 82106"><p>Well... First I would point out that "the world itself" is not a thing, it has no facts, only fiction! So, while I think it is possible to author fiction that has regards to other fiction its still all turtles, all the way down. So in lieu of 2 I would posit "players author world facts based on other criteria and regardless of any dramatic needs of the PCs."</p><p></p><p>Right, and the essence of the discussion of preferences here is that some prefer one set of priorities, and the other prefer another. Again, refer to my version of 2, with the proviso that I agree facts generated without regard to the PCs are equally potent in play, certainly we would assume that at least for the sake of argument. (I think an interesting debate could be had on that point however).</p><p></p><p>That is certainly a strong element in CLASSIC play. In fact it is essentially the whole of true classic play. The external 'dungeon maze' simply exists and the job of the PCs is to wander its hallways and rooms gathering achievements. I'd note that characterization plays no real part in this sort of play, aside from 'color'. Gygax clearly saw this, as plainly alignment is an attempt to make the character's beliefs and goals relevant at some level.</p><p></p><p>I think there is basically a range of degrees of plausibility WRT any given fiction in RPG play. I don't think there's one set of criteria for this, and I don't think its possible to rank situations as to their 'realism' aside from in very limited ways (IE we can assess the realism of the injuries depicted by the people RPing being victims in my EMT training). For the most part it falls into the realm of taste. I personally don't find that 'narrativist' games in general offend my personal sense of what is realistic any more than most trad type games do. I don't think that we can likely even say that everyone at any given table feels that particular fictions are more or less realistic than others, there's probably a diversity of opinion, and my experience shows that often different stuff is more or less appreciated by each player.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9041457, member: 82106"] Well... First I would point out that "the world itself" is not a thing, it has no facts, only fiction! So, while I think it is possible to author fiction that has regards to other fiction its still all turtles, all the way down. So in lieu of 2 I would posit "players author world facts based on other criteria and regardless of any dramatic needs of the PCs." Right, and the essence of the discussion of preferences here is that some prefer one set of priorities, and the other prefer another. Again, refer to my version of 2, with the proviso that I agree facts generated without regard to the PCs are equally potent in play, certainly we would assume that at least for the sake of argument. (I think an interesting debate could be had on that point however). That is certainly a strong element in CLASSIC play. In fact it is essentially the whole of true classic play. The external 'dungeon maze' simply exists and the job of the PCs is to wander its hallways and rooms gathering achievements. I'd note that characterization plays no real part in this sort of play, aside from 'color'. Gygax clearly saw this, as plainly alignment is an attempt to make the character's beliefs and goals relevant at some level. I think there is basically a range of degrees of plausibility WRT any given fiction in RPG play. I don't think there's one set of criteria for this, and I don't think its possible to rank situations as to their 'realism' aside from in very limited ways (IE we can assess the realism of the injuries depicted by the people RPing being victims in my EMT training). For the most part it falls into the realm of taste. I personally don't find that 'narrativist' games in general offend my personal sense of what is realistic any more than most trad type games do. I don't think that we can likely even say that everyone at any given table feels that particular fictions are more or less realistic than others, there's probably a diversity of opinion, and my experience shows that often different stuff is more or less appreciated by each player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top