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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9041565" data-attributes="member: 71699"><p>In that example, the distinction under my account is that some means external to and independent of player intentions is used to determine if the stream is running shallow or in flood. It's "real" from their characters' perspectives in just that way.</p><p></p><p></p><p>You've described ways that the above form of realism interferes with narrativist purposes. To be more "realistic" in the sense I take you to mean here would also be measured by something like mapping to real world examples, and conformance to some shared theories about the world. [USER=82106]@AbdulAlhazred[/USER] objects to Tolkien's mountains not on the first and most distinctive of the three components I've proposed for a "simulationist principle" but under these latter two: the mountains' features don't map to those mountains have in the real world and presumably will fail to conform to theories about why mountains have the features they do.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9041565, member: 71699"] In that example, the distinction under my account is that some means external to and independent of player intentions is used to determine if the stream is running shallow or in flood. It's "real" from their characters' perspectives in just that way. You've described ways that the above form of realism interferes with narrativist purposes. To be more "realistic" in the sense I take you to mean here would also be measured by something like mapping to real world examples, and conformance to some shared theories about the world. [USER=82106]@AbdulAlhazred[/USER] objects to Tolkien's mountains not on the first and most distinctive of the three components I've proposed for a "simulationist principle" but under these latter two: the mountains' features don't map to those mountains have in the real world and presumably will fail to conform to theories about why mountains have the features they do. [/QUOTE]
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