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Why do RPGs have rules?
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<blockquote data-quote="innerdude" data-source="post: 9041721" data-attributes="member: 85870"><p>I think for me, the idea now is to connect, as [USER=71699]@clearstream[/USER] is trying to do, the thread between sim mindset to the rules > processes and procedures > table play.</p><p></p><p>It's actually shocking to me that, for as long as I would have considered myself a "sim" GM, I didn't once think about the process I had been enmeshed in until I was 35 years old.</p><p></p><p>I'm actually curious how the tenets/ethos of sim is transferred from direct, in play experience to a formulated, procedural mindset.</p><p></p><p>Like, how is it done? From 1985 through 2012, I had totally and completely been inculcated in the idea that "sim" priorities were paramount without ever having had an actual discussion or conversation with another human being about what that idea looked like or how it had formed in my consciousness. It simply sprang whole cloth into being through my observations and experiences playing D&D 3x, Star Wars Saga, GURPS, Pathfinder 1e, and Savage Worlds.</p><p></p><p>But somehow that idea had been firmly planted.</p><p></p><p>It was in 2012 that I started catching snippets of conversation [USER=42582]@pemerton[/USER], and [USER=6696971]@Manbearcat[/USER], [USER=99817]@chaochou[/USER] and others were having on the subject here.</p><p></p><p>It took 5 years, from 2012 to 2017, for the idea that maybe my "sim" mindset wasn't as all encompassing as I'd been brought to believe, to move toward actual action, when I tried out Dungeon World for about 6 sessions of GM-ing and mostly failed at it, but it was an interesting failure.</p><p></p><p>But how does the mindset itself come about without ever having thought about the idea tangibly and concretely?</p><p></p><p>Is it a byproduct of adopting Rule Zero at some level? Is it based on unstated but culturally understood norms about distribution of authorial authority?</p></blockquote><p></p>
[QUOTE="innerdude, post: 9041721, member: 85870"] I think for me, the idea now is to connect, as [USER=71699]@clearstream[/USER] is trying to do, the thread between sim mindset to the rules > processes and procedures > table play. It's actually shocking to me that, for as long as I would have considered myself a "sim" GM, I didn't once think about the process I had been enmeshed in until I was 35 years old. I'm actually curious how the tenets/ethos of sim is transferred from direct, in play experience to a formulated, procedural mindset. Like, how is it done? From 1985 through 2012, I had totally and completely been inculcated in the idea that "sim" priorities were paramount without ever having had an actual discussion or conversation with another human being about what that idea looked like or how it had formed in my consciousness. It simply sprang whole cloth into being through my observations and experiences playing D&D 3x, Star Wars Saga, GURPS, Pathfinder 1e, and Savage Worlds. But somehow that idea had been firmly planted. It was in 2012 that I started catching snippets of conversation [USER=42582]@pemerton[/USER], and [USER=6696971]@Manbearcat[/USER], [USER=99817]@chaochou[/USER] and others were having on the subject here. It took 5 years, from 2012 to 2017, for the idea that maybe my "sim" mindset wasn't as all encompassing as I'd been brought to believe, to move toward actual action, when I tried out Dungeon World for about 6 sessions of GM-ing and mostly failed at it, but it was an interesting failure. But how does the mindset itself come about without ever having thought about the idea tangibly and concretely? Is it a byproduct of adopting Rule Zero at some level? Is it based on unstated but culturally understood norms about distribution of authorial authority? [/QUOTE]
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