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Why do RPGs have rules?
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<blockquote data-quote="Lanefan" data-source="post: 9042005" data-attributes="member: 29398"><p>Well, first there's much more to it than just "wander[ing] hallways and rooms gathering achievements".</p><p></p><p>Second, and perhaps more important, while characerization may have little to no mechanical impact it still plays - or certainly can play - a very real part in things.</p><p></p><p>It depends, I think, on whether one views that which you call 'color' as an integral and vital part of the game or as just meaningless/extraneous fluff. Those GM narrations of the lands and weather your party passes through as you travel, those moments of in-character banter around the campfire, that strange way of introducing himself that the Gnome insists on busting out at every opportunity - these are all just 'color' in that they have neither mechanical nor story impact, yet IMO without these things the game wouldn't be worth playing.</p><p></p><p>And yes, just about every example of 'color' is going to slow down the process of getting on with the story. So what.</p><p></p><p>I'm not sure if that's the reason behind alignment or just a probably-unintentional side effect.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9042005, member: 29398"] Well, first there's much more to it than just "wander[ing] hallways and rooms gathering achievements". Second, and perhaps more important, while characerization may have little to no mechanical impact it still plays - or certainly can play - a very real part in things. It depends, I think, on whether one views that which you call 'color' as an integral and vital part of the game or as just meaningless/extraneous fluff. Those GM narrations of the lands and weather your party passes through as you travel, those moments of in-character banter around the campfire, that strange way of introducing himself that the Gnome insists on busting out at every opportunity - these are all just 'color' in that they have neither mechanical nor story impact, yet IMO without these things the game wouldn't be worth playing. And yes, just about every example of 'color' is going to slow down the process of getting on with the story. So what. I'm not sure if that's the reason behind alignment or just a probably-unintentional side effect. [/QUOTE]
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