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Why do RPGs have rules?
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<blockquote data-quote="pemerton" data-source="post: 9042905" data-attributes="member: 42582"><p>So suppose, as a player, I am more expert in these things than you - who I think upthread identified your profession as software engineer rather than historian, social psychologist, anthropologist or some other sort of expert in village life and human relationships and interactions - do I get to have a say?</p><p></p><p>To elaborate: in <a href="https://www.quarterlyessay.com.au/essay/2006/09/the-history-question" target="_blank">this essay</a> the historian Inga Clendinnen criticises historical novelists for projection, and discusses the difference between imaginative projection of the sort that novelists use and the attempt to come to grips with the realities of other times and places that underpins historical inquiry. She points to elements of her own research - on the attitude of Aztec women to the likely fate of their children; and on the attitude towards death of late eighteenth century sailors - as demonstrations of the differences of outlook and understanding and interpretations of human life that have existed over the course of human history and human society.</p><p></p><p>Inga Clendinnen is now dead. But I would expect a "story now" RPG GMed by someone with her historical knowledge and scope of historical and anthropological imagination would outstrip, in its "realism", anything invented by the typical GM of a FRPG.</p><p></p><p>It's hard to know where to start with the unrealities of FPRG depictions of mediaeval villages and interpersonal relationships. One of the more striking is the way they utterly fail to grapple with the role of religion in ordinary life.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9042905, member: 42582"] So suppose, as a player, I am more expert in these things than you - who I think upthread identified your profession as software engineer rather than historian, social psychologist, anthropologist or some other sort of expert in village life and human relationships and interactions - do I get to have a say? To elaborate: in [url=https://www.quarterlyessay.com.au/essay/2006/09/the-history-question]this essay[/url] the historian Inga Clendinnen criticises historical novelists for projection, and discusses the difference between imaginative projection of the sort that novelists use and the attempt to come to grips with the realities of other times and places that underpins historical inquiry. She points to elements of her own research - on the attitude of Aztec women to the likely fate of their children; and on the attitude towards death of late eighteenth century sailors - as demonstrations of the differences of outlook and understanding and interpretations of human life that have existed over the course of human history and human society. Inga Clendinnen is now dead. But I would expect a "story now" RPG GMed by someone with her historical knowledge and scope of historical and anthropological imagination would outstrip, in its "realism", anything invented by the typical GM of a FRPG. It's hard to know where to start with the unrealities of FPRG depictions of mediaeval villages and interpersonal relationships. One of the more striking is the way they utterly fail to grapple with the role of religion in ordinary life. [/QUOTE]
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