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Why do RPGs have rules?
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<blockquote data-quote="Lanefan" data-source="post: 9042929" data-attributes="member: 29398"><p>Even though their underlying mechanics might be the same, things are being done right IMO if two characters of the same class/species are immediately identifyable as being greatly different people due to their in-game personalities, characterizations, morals, and quirks.</p><p></p><p>In short, mechanics ain't everything.</p><p></p><p>Nice. We've got a few memorable edge-of-the-seat stories, similar to yours here.</p><p></p><p>Many of our memorable moments, however, also come from the characters' (not always pleasant) interactions with each other; where whatever adventure or story was happening at the time was either irrelevant or merely a backdrop.</p><p></p><p>For a long time the most famous and talked-about combat our crew ever saw was "The Battle of Three Tents". It was so named because during said combat all three of the party's tents were destroyed by our own MU using a telekinesed boulder - he'd just acquired a ring of telekinesis, and when we were attacked while camped at night he insisted on trying it out. He hadn't a clue how to use it, and as well as whacking all our tents his only contribution to proceedings was to clobber our Ranger for damage and, when the combat ended, drop the rock on my namesake character's foot for more damage.</p><p></p><p>Who were the foes? Why were they there?* Irrelevant to the stories told for decades after, because all the stories and memories revolved around what that damn MU did to his own party.</p><p></p><p>* - a patrol of a few Hobgoblins and their Orc soldiers, rolled as a wandering monster and otherwise irrelevant to the adventure.</p><p></p><p>The fact it was a life and death moment moves it beyond simple 'color'.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9042929, member: 29398"] Even though their underlying mechanics might be the same, things are being done right IMO if two characters of the same class/species are immediately identifyable as being greatly different people due to their in-game personalities, characterizations, morals, and quirks. In short, mechanics ain't everything. Nice. We've got a few memorable edge-of-the-seat stories, similar to yours here. Many of our memorable moments, however, also come from the characters' (not always pleasant) interactions with each other; where whatever adventure or story was happening at the time was either irrelevant or merely a backdrop. For a long time the most famous and talked-about combat our crew ever saw was "The Battle of Three Tents". It was so named because during said combat all three of the party's tents were destroyed by our own MU using a telekinesed boulder - he'd just acquired a ring of telekinesis, and when we were attacked while camped at night he insisted on trying it out. He hadn't a clue how to use it, and as well as whacking all our tents his only contribution to proceedings was to clobber our Ranger for damage and, when the combat ended, drop the rock on my namesake character's foot for more damage. Who were the foes? Why were they there?* Irrelevant to the stories told for decades after, because all the stories and memories revolved around what that damn MU did to his own party. * - a patrol of a few Hobgoblins and their Orc soldiers, rolled as a wandering monster and otherwise irrelevant to the adventure. The fact it was a life and death moment moves it beyond simple 'color'. [/QUOTE]
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