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Why do RPGs have rules?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9042974" data-attributes="member: 82106"><p>And yet this model of structural damage produces no account whatsoever which we can use to determine that the building was affected in any particular way. It might have collapsed, burned, 'split in two', or a dozen other things. Likewise even if it took 4 points of its 8 points of structure, we have no idea what that means. In a mechanical sense it simply indicates that the buildings structure points are less, nothing more. Fictionally it is unconstrained. I'd point out that this is the same sort of issue which makes D&D combat such a poor simulation, it isn't even telling us what happened! Surely any simulation that has any substantive worth at all will at least tell us what the effects were on the relevant features of the model when the thing is run. </p><p></p><p>So, frankly, the whole 'split in half' thing is a bogus side argument, as the model being employed (at least if you are playing AD&D) lacks the necessary fidelity to output this sort of information. Again, it is no simulation at all!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9042974, member: 82106"] And yet this model of structural damage produces no account whatsoever which we can use to determine that the building was affected in any particular way. It might have collapsed, burned, 'split in two', or a dozen other things. Likewise even if it took 4 points of its 8 points of structure, we have no idea what that means. In a mechanical sense it simply indicates that the buildings structure points are less, nothing more. Fictionally it is unconstrained. I'd point out that this is the same sort of issue which makes D&D combat such a poor simulation, it isn't even telling us what happened! Surely any simulation that has any substantive worth at all will at least tell us what the effects were on the relevant features of the model when the thing is run. So, frankly, the whole 'split in half' thing is a bogus side argument, as the model being employed (at least if you are playing AD&D) lacks the necessary fidelity to output this sort of information. Again, it is no simulation at all! [/QUOTE]
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