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Why do RPGs have rules?
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<blockquote data-quote="pemerton" data-source="post: 9043050" data-attributes="member: 42582"><p>I'm having to do a lot of inference and construction of viewpoints.</p><p></p><p>Here are some posts:</p><p></p><p></p><p></p><p></p><p>These posts use "model" and "extrapolate" as if they're synonyms. I don't know which one you're leaning on. "Realism" also seems important. Some posts suggest that <em>extrapolation from sound beliefs</em> is key:</p><p></p><p>This impression is reinforced by the apparent use of "model" as a synonym for "reasoning":</p><p>All this would seem to mean that the GM deciding what happens when a character falls - which is the rule in Prince Valiant - can count as a simulation, provided it is a sincere, dispassionate extrapolation and the narrated consequence is realistic.</p><p></p><p>These posts, on the other hand, seems to prioritise mechanical procedures:</p><p></p><p>I can't tell if the mechanical procedures are favoured because they bring the process closer to one that involves a <em>model</em> in the strict sense; of if they are favoured because they increase the dispassionate character of the resolution; or if they are favoured for some other reason.</p><p></p><p>But if mechanical processes are important to some RPG procedure being a simulation, then the GM deciding it can't be a simulation. (And the bit about the bear would be a simulation only if rolled on a random encounter table, presumably.)</p><p></p><p>All of the above is quite different from what [USER=23751]@Maxperson[/USER] has said he means by "simulation", as per this post:Maxperson has said nothing about dispassionate extrapolation, nor about realism except as a default. He emphasises things being established prior to play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9043050, member: 42582"] I'm having to do a lot of inference and construction of viewpoints. Here are some posts: These posts use "model" and "extrapolate" as if they're synonyms. I don't know which one you're leaning on. "Realism" also seems important. Some posts suggest that [I]extrapolation from sound beliefs[/I] is key: This impression is reinforced by the apparent use of "model" as a synonym for "reasoning": All this would seem to mean that the GM deciding what happens when a character falls - which is the rule in Prince Valiant - can count as a simulation, provided it is a sincere, dispassionate extrapolation and the narrated consequence is realistic. These posts, on the other hand, seems to prioritise mechanical procedures: I can't tell if the mechanical procedures are favoured because they bring the process closer to one that involves a [I]model[/I] in the strict sense; of if they are favoured because they increase the dispassionate character of the resolution; or if they are favoured for some other reason. But if mechanical processes are important to some RPG procedure being a simulation, then the GM deciding it can't be a simulation. (And the bit about the bear would be a simulation only if rolled on a random encounter table, presumably.) All of the above is quite different from what [USER=23751]@Maxperson[/USER] has said he means by "simulation", as per this post:Maxperson has said nothing about dispassionate extrapolation, nor about realism except as a default. He emphasises things being established prior to play. [/QUOTE]
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