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Why do RPGs have rules?
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<blockquote data-quote="Bedrockgames" data-source="post: 9043134" data-attributes="member: 85555"><p>I think your bar is not any where near where most people into this style of gaming would set it. So if you were to be into what we are calling simlulationism (which I points towards the style of gaming people like me and Rob often gravitate towards, but isn't really the language I think either of us would use to describe it), you may well need to find a GM with a mind and background like MI Finley to enjoy I don't know. All I need is someone who puts thought into making characters with motivations that feel believable. I am not particularly worried about whether they line up with what experts in different fields might say about human personalities (just the GM basing it on what they have seen living in the world is enough for me). If the GM wants to go that extra step and research psychology or other areas to flesh out characters, that is fine, but I am not looking for NPCs who can be clinically diagnosed. I am looking for NPCs who act like people I have seen in the real world. </p><p></p><p>Also it is worth pointing out this area of play in this style is rarely an issue. It is one of the parts of play where I almost never hear anyone complain (and it isn't like the people I interact with in gaming don't voice their criticisms when they have them). So this argument probably isn't one that is likely to persuade or have much relevance to them.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9043134, member: 85555"] I think your bar is not any where near where most people into this style of gaming would set it. So if you were to be into what we are calling simlulationism (which I points towards the style of gaming people like me and Rob often gravitate towards, but isn't really the language I think either of us would use to describe it), you may well need to find a GM with a mind and background like MI Finley to enjoy I don't know. All I need is someone who puts thought into making characters with motivations that feel believable. I am not particularly worried about whether they line up with what experts in different fields might say about human personalities (just the GM basing it on what they have seen living in the world is enough for me). If the GM wants to go that extra step and research psychology or other areas to flesh out characters, that is fine, but I am not looking for NPCs who can be clinically diagnosed. I am looking for NPCs who act like people I have seen in the real world. Also it is worth pointing out this area of play in this style is rarely an issue. It is one of the parts of play where I almost never hear anyone complain (and it isn't like the people I interact with in gaming don't voice their criticisms when they have them). So this argument probably isn't one that is likely to persuade or have much relevance to them. [/QUOTE]
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