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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9043266" data-attributes="member: 6787650"><p>False. You have a model (the gameworld) and may have a principled procedure for updating it using itself and some set of inputs (stochastic inputs and/or player inputs). To the extent that these principled procedures are the source of model updates, that's a simulation. It's not a <em>high fidelity engineering-oriented simulation</em> like the ones you used back in the 1980s, but it's not supposed to be. You simply have an incorrect and overly narrow conception of what a simulation is.</p><p></p><p>"That chihuahua is not in any meaningful sense a dog. Calling him one brings the term to utter meaninglessness. I had a dog in the 1980s, and if he hadn't been strong enough to pull a 200 lb. sled people would have died! You have no dog there at all."</p><p></p><p></p><p>Yeah, I'm done there. I'm glad my curiosity is satisfied now but there's nothing more to say. Thanks for explaining your background.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9043266, member: 6787650"] False. You have a model (the gameworld) and may have a principled procedure for updating it using itself and some set of inputs (stochastic inputs and/or player inputs). To the extent that these principled procedures are the source of model updates, that's a simulation. It's not a [I]high fidelity engineering-oriented simulation[/I] like the ones you used back in the 1980s, but it's not supposed to be. You simply have an incorrect and overly narrow conception of what a simulation is. "That chihuahua is not in any meaningful sense a dog. Calling him one brings the term to utter meaninglessness. I had a dog in the 1980s, and if he hadn't been strong enough to pull a 200 lb. sled people would have died! You have no dog there at all." Yeah, I'm done there. I'm glad my curiosity is satisfied now but there's nothing more to say. Thanks for explaining your background. [/QUOTE]
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