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Why do RPGs have rules?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9043804"><p>A gm who does this stuff well, can very much make it feel like visiting a foreign place. A place that feels real. You and your character won’t start out with a 1-1 understanding of all the setting details. It takes time to explore and have the GM help explain what you might know about things like a given institution. Asking questions and getting answers from the GM is a pretty standard part of this type of play.</p><p></p><p>That said I do think the medieval works is generally one gamers have more familiarity with than other areas of history (just due to the media they tend to consume). I find less of s hurdle with medieval settings for most players than when I have run settings inspired by the early Roman Empire or the Song Dynasty. </p><p></p><p></p><p>I have only met one player in this style who set the bar as high as you did in that post (literally expecting expert level understanding of human behavior). And that is a particular type of simulationist player. There is nothing wrong with that but I think you are arguing with a straw man if you believe that is what most folks doing this are after. People have clarified numerous times in this thread they are not seeking computer model levels of realism at all</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9043804"] A gm who does this stuff well, can very much make it feel like visiting a foreign place. A place that feels real. You and your character won’t start out with a 1-1 understanding of all the setting details. It takes time to explore and have the GM help explain what you might know about things like a given institution. Asking questions and getting answers from the GM is a pretty standard part of this type of play. That said I do think the medieval works is generally one gamers have more familiarity with than other areas of history (just due to the media they tend to consume). I find less of s hurdle with medieval settings for most players than when I have run settings inspired by the early Roman Empire or the Song Dynasty. I have only met one player in this style who set the bar as high as you did in that post (literally expecting expert level understanding of human behavior). And that is a particular type of simulationist player. There is nothing wrong with that but I think you are arguing with a straw man if you believe that is what most folks doing this are after. People have clarified numerous times in this thread they are not seeking computer model levels of realism at all [/QUOTE]
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