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Why do RPGs have rules?
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<blockquote data-quote="Bedrockgames" data-source="post: 9043812" data-attributes="member: 85555"><p>I think the fundamental difference is his that relationship is approached. And I am not saying things we are prioritizing can’t achieved through other means. I am all for different systems, approaches and relationships. The style we have discussed tends to work for me but I would emphasize that I tend to play with an eye for drama and I tend to be flexible on ‘rpging schools of thought’ issues. Also I can see how a game like hill folk which also has a very different arrangement, produces immersion, consistency and verisimilitude. It just allows players to contribute world building details through dialogue and it prioritizes dramatic needs. It works great but it does produce a very different feel. There are players in my group I know it won’t work for because if those differences but there are others for whom it fits well. I even incorporate things like slightly different arrangements in these relationships in portions of my own game (though I try to do it in a way people who come from my style will find not intrusive)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9043812, member: 85555"] I think the fundamental difference is his that relationship is approached. And I am not saying things we are prioritizing can’t achieved through other means. I am all for different systems, approaches and relationships. The style we have discussed tends to work for me but I would emphasize that I tend to play with an eye for drama and I tend to be flexible on ‘rpging schools of thought’ issues. Also I can see how a game like hill folk which also has a very different arrangement, produces immersion, consistency and verisimilitude. It just allows players to contribute world building details through dialogue and it prioritizes dramatic needs. It works great but it does produce a very different feel. There are players in my group I know it won’t work for because if those differences but there are others for whom it fits well. I even incorporate things like slightly different arrangements in these relationships in portions of my own game (though I try to do it in a way people who come from my style will find not intrusive) [/QUOTE]
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