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Why do RPGs have rules?
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<blockquote data-quote="niklinna" data-source="post: 9044162" data-attributes="member: 71235"><p>It's also hugely diegetic, much more so than binary succeed/fail rolls. You are deciding whether to play it safe, go all-out, or make that hail mary pass, with risk & reward corresponding to your choice in the situation. If we're gonna talk sim, Position & Effect is the most simulative RPG mechanic I've encounted, by far, in terms of character action. The two often correlate (Controlled ▶︎ Limited, Risky ▶︎ Standard, Desperate ▶︎ Great), but that is by no means a necessity. You can be in a Controlled situation and set up for Great effect due to coincidence, clever setup, useful assets, and more, for example. In fact, controlling the circumstances to improve your Position is a big part of play.</p><p></p><p>Edit: Fixed a typo.</p></blockquote><p></p>
[QUOTE="niklinna, post: 9044162, member: 71235"] It's also hugely diegetic, much more so than binary succeed/fail rolls. You are deciding whether to play it safe, go all-out, or make that hail mary pass, with risk & reward corresponding to your choice in the situation. If we're gonna talk sim, Position & Effect is the most simulative RPG mechanic I've encounted, by far, in terms of character action. The two often correlate (Controlled ▶︎ Limited, Risky ▶︎ Standard, Desperate ▶︎ Great), but that is by no means a necessity. You can be in a Controlled situation and set up for Great effect due to coincidence, clever setup, useful assets, and more, for example. In fact, controlling the circumstances to improve your Position is a big part of play. Edit: Fixed a typo. [/QUOTE]
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