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Why do RPGs have rules?
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<blockquote data-quote="hawkeyefan" data-source="post: 9044589" data-attributes="member: 6785785"><p>What narratives aren't contrived? </p><p></p><p>What distinction are you making? </p><p></p><p></p><p></p><p>How is it jarring that characters try to do the things they want, and then related events happen to them? </p><p></p><p>Wouldn't it be far more jarring to have endlessly unrelated adventures constantly happening to the same group of people? </p><p></p><p></p><p></p><p>From whose perspective? I'm assuming you mean from the GM's, but maybe I'm wrong. </p><p></p><p>From the players' perspective, if something is established in the game, then it's simply true. The reason behind it may or may not ever be known to them. So if that's the case, then is it actually important that there be a specific reason decided ahead of time?</p><p></p><p>"No" is a perfectly valid answer to that question.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9044589, member: 6785785"] What narratives aren't contrived? What distinction are you making? How is it jarring that characters try to do the things they want, and then related events happen to them? Wouldn't it be far more jarring to have endlessly unrelated adventures constantly happening to the same group of people? From whose perspective? I'm assuming you mean from the GM's, but maybe I'm wrong. From the players' perspective, if something is established in the game, then it's simply true. The reason behind it may or may not ever be known to them. So if that's the case, then is it actually important that there be a specific reason decided ahead of time? "No" is a perfectly valid answer to that question. [/QUOTE]
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