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Why do RPGs have rules?
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<blockquote data-quote="aramis erak" data-source="post: 9044934" data-attributes="member: 6779310"><p>Many times and places historically had lawless periods...</p><p>The American west roughly 1870-1895.</p><p>China during the Boxer Rebellion.</p><p>Any of several Japanese civil wars in the disputed lands.</p><p>Portions of England in the 5th to 9th centuries (largely to Germanic invasions.)</p><p>Anywhere just past Rome's borders... keeping in mind that the borders kept expanding by anywhere arable being granted to veterans who first had to evict or coöpt locals.</p><p>Much of the "Spanish Main" other than Cuba, Hispañola and Puerto Rico during the mid 19th C. Especially given that not a few confederate officers fled south to avoid the "Reconstruction."</p><p>Much of the Middle East between 1400 and 1800... tho' the core of Persia and the core of Arabia.</p><p></p><p>I did the math using 1977 rules. And 1981. And mongoose. Nothing with dice involved is guaranteed, but the game's trade system is designed to be profitable.</p><p></p><p></p><p>It's really a shame so many people will see posts like yours and assume it doesn't work out. </p><p>It does... if you run it smartly. It takes thought and effort. Only a little luck. The law of large numbers applies.</p><p></p><p>It is, after all, one of the modes intended to be played solitare.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9044934, member: 6779310"] Many times and places historically had lawless periods... The American west roughly 1870-1895. China during the Boxer Rebellion. Any of several Japanese civil wars in the disputed lands. Portions of England in the 5th to 9th centuries (largely to Germanic invasions.) Anywhere just past Rome's borders... keeping in mind that the borders kept expanding by anywhere arable being granted to veterans who first had to evict or coöpt locals. Much of the "Spanish Main" other than Cuba, Hispañola and Puerto Rico during the mid 19th C. Especially given that not a few confederate officers fled south to avoid the "Reconstruction." Much of the Middle East between 1400 and 1800... tho' the core of Persia and the core of Arabia. I did the math using 1977 rules. And 1981. And mongoose. Nothing with dice involved is guaranteed, but the game's trade system is designed to be profitable. It's really a shame so many people will see posts like yours and assume it doesn't work out. It does... if you run it smartly. It takes thought and effort. Only a little luck. The law of large numbers applies. It is, after all, one of the modes intended to be played solitare. [/QUOTE]
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