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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9044958" data-attributes="member: 71699"><p>I share that intuition, but can think of a couple of catches</p><ul> <li data-xf-list-type="ul">Maybe there really are possibilities that can't be expressed in rules. I don't think so, but E contains all possibilities, not just those I can think of.</li> <li data-xf-list-type="ul">Suppose there is a natural possibility N. By natural I mean it's something we're naturally capable of doing in RPG with no system rule needed. In some game there is a rule for N, but in other games N is still possible even though there is no rule for it. How should N be counted in E? Should there be ruled versions of N as well as natural-N?</li> </ul><p>I suspect that reflection on the second point would lead to seeing that natural-N does not have a singular identity, but rather a myriad of identities based on norms. Seeing as for each such norm there could be a rule, it seems that the set of ruled-Ns can have the same contents as the set of natural-Ns. That would then suggest that rules and norms are similar if not the same. Which is a point I and others made up thread.</p><p></p><p>It would then be moot to distinguish between natural-Ns and ruled-Ns, as E would have the same contents either way. That provides a basis for some claims that rules aren't needed. On surface, they're not needed whenever we have access to the right sort of natural-Ns.</p><p></p><p>My approach is to say that 1) at a given time we may not yet have access to the right sort of natural-Ns, so rules can be drafted to constitute those, and 2) that we sometimes want a specific version of N to prevail over all others. (I literally said this, over a thousand posts ago, in my #709.)</p><p></p><p></p><p>Yes. So, additionally, sometimes possibilites are emergent when a specific collection of other possibilites is in place, and not others. In these collective situations, rules are needed more than ever to make sure that the specific versions of N are available and prevail. But this is secured by 2) so nothing further was needed.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9044958, member: 71699"] I share that intuition, but can think of a couple of catches [LIST] [*]Maybe there really are possibilities that can't be expressed in rules. I don't think so, but E contains all possibilities, not just those I can think of. [*]Suppose there is a natural possibility N. By natural I mean it's something we're naturally capable of doing in RPG with no system rule needed. In some game there is a rule for N, but in other games N is still possible even though there is no rule for it. How should N be counted in E? Should there be ruled versions of N as well as natural-N? [/LIST] I suspect that reflection on the second point would lead to seeing that natural-N does not have a singular identity, but rather a myriad of identities based on norms. Seeing as for each such norm there could be a rule, it seems that the set of ruled-Ns can have the same contents as the set of natural-Ns. That would then suggest that rules and norms are similar if not the same. Which is a point I and others made up thread. It would then be moot to distinguish between natural-Ns and ruled-Ns, as E would have the same contents either way. That provides a basis for some claims that rules aren't needed. On surface, they're not needed whenever we have access to the right sort of natural-Ns. My approach is to say that 1) at a given time we may not yet have access to the right sort of natural-Ns, so rules can be drafted to constitute those, and 2) that we sometimes want a specific version of N to prevail over all others. (I literally said this, over a thousand posts ago, in my #709.) Yes. So, additionally, sometimes possibilites are emergent when a specific collection of other possibilites is in place, and not others. In these collective situations, rules are needed more than ever to make sure that the specific versions of N are available and prevail. But this is secured by 2) so nothing further was needed. [/QUOTE]
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